Board Ideas.old [context]
Sender Astark
Date Sun Sep 16 19:48:24 2012
To all
Subject Combo Attacks
An idea I've been working on but need some feedback/ideas/input for, are combo attacks. The basic premises is this: You use certain skills/spells to generate combo points. The points go away if they aren't used within a certain number of ticks. To use the points, you use a "finishing move" or some kind of special ability basically. This gives us a lot of flexibility on introducing more powerful skills/spells for each class. I've been working on this for a few reasons: 1) It makes combat more interesting by adding a new mechanic 2) It encourages the use of multiple skills/spells. Currently I plan to target the under-utilized skills/spells as heavy combo-point generators (blackjack, puncture, etc.) 3) We can create new special abilities that can only be used through the use of combo attacks. For example a gladiator might be able to unlock some kind of instant move regeneration. A mage might be able to unlock a double-cast for some spell. This will take a lot of coding for specific spells/abilities but I think in the long run it could be worth it. Thoughts, ideas, feedback, input? Feel free to discuss here or on our new forum if you haven't yet registered: www.aarchonmud.com/forum