Board Ideas.old [context]
Sender Astark
Date Tue Sep 11 12:22:48 2012
To all
Subject re Betta
I think you raise a very valid point, but I don't have a great solution in mind. I'm not sure if you played at a certain period of time, but the way things used to work is that your HP gains were based on Con, your Mana gains were based on Wis, and your move gains based on Agi. That became really unfair to classes that didn't have those stats as prime/secondary stats. It also made it so everyone would go around wearing as much +Con/Wis/Agi as possible so that they had great HP/Mana/Move at hero level. Everyone pretty much collectively agreed that it was stupid, and hence the dynamic affect of Con/Wis/Agi was born. Currently if you change one of those stats, your hp/mana/move will change but it will not be permanent. For example if you have 1000 hp and 50 con, and you gain 5 con, your HP will increase. But when you remove that EQ, your hp will decrease (even if your gear doesn't have any +hp/-hp). Somewhere along the way, it was decided that discipline should influence your practices (exclusively). Now everyone runs around with +DIS gear as you stated and doesn't really hunt for anything else. As I mentioned, I don't have a great solution, but one possible idea is to make your practice gains based on your 1st, 2nd, and 3rd stats, AND your discipline. I'd have to do some math and testing to see how well it would work, but this would actually encourage players to use gear from many different zones with many different stats. It would possibly encourage people to enchant their armor/weapons as they level up, and it would also encourage players to pick races better suited to their class, instead of myrd/mantis all the way to hero. I am totally open to other ideas/suggestions on this one.