Board |
Bugs.old [context] |
Sender |
Allkohl |
Date |
Tue Oct 20 15:08:51 2015 |
To |
all |
Subject |
redwater |
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On top of that, we had to kill the miner ghost 10 times to get one gem.
In all, I've ran the area quite a lot now with Umbra, Sirlance and Pimon.
In all those runs, we got 2 crossbow, 0 belts, 0 rings as drops.
It's really ruins an otherwise cool and fun zone with nice mechanics.
If increasing the drop rate would make the eq too strong for how easy it
then becomes to get, you can have to mobs drop a token instead on every run
and allowing you to turn in 3 or 4 tokens for a piece. That way you keep
the same drop rate, but without the annoying variance / randomness.
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