Board |
General.old [context] |
Sender |
Allkohl |
Date |
Sun Nov 4 03:37:56 2012 |
To |
all |
Subject |
maledictions |
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Spell: blindness : modifies hit roll by -4 for 29 hours
Spell: mana burn : modifies wisdom by -20 for 19 hours
Spell: iron maiden : modifies none by 0 for 6 hours
Spell: calm : modifies hit roll by -5 for 18 hours
: modifies damage roll by -5 for 18 hours
Spell: necrosis : modifies strength by -30 for 13 hours
Spell: feeblemind : modifies intelligence by -44 for 39 hours
: modifies agility by -30 for 13 hours
Spell: slow : modifies agility by -19 for 36 hours
Spell: weaken : modifies strength by -46 for 33 hours
Spell: poison : modifies strength by -10 for 47 hours
Spell: plague : modifies strength by -5 for 49 hours
Spell: curse : modifies hit roll by -11 for 132 hours
: modifies save vs spell by 11 for 132 hours
Spell: decompose : modifies agility by -476 for 0 hours
: modifies dexterity by -390 for 0 hours
: modifies strength by -421 for 0 hours
: modifies intelligence by -343 for 0 hours
Decompose starts at 85 ticks around -1 on each and
gets a lot worse each tick :)
Cast it on a tough mob, go have breakfast, come
back after 50 ticks and finish the mob :)
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