Board General.old [context]
Sender Allkohl
Date Sun Nov 4 03:37:56 2012
To all
Subject maledictions
Spell: blindness : modifies hit roll by -4 for 29 hours Spell: mana burn : modifies wisdom by -20 for 19 hours Spell: iron maiden : modifies none by 0 for 6 hours Spell: calm : modifies hit roll by -5 for 18 hours : modifies damage roll by -5 for 18 hours Spell: necrosis : modifies strength by -30 for 13 hours Spell: feeblemind : modifies intelligence by -44 for 39 hours : modifies agility by -30 for 13 hours Spell: slow : modifies agility by -19 for 36 hours Spell: weaken : modifies strength by -46 for 33 hours Spell: poison : modifies strength by -10 for 47 hours Spell: plague : modifies strength by -5 for 49 hours Spell: curse : modifies hit roll by -11 for 132 hours : modifies save vs spell by 11 for 132 hours Spell: decompose : modifies agility by -476 for 0 hours : modifies dexterity by -390 for 0 hours : modifies strength by -421 for 0 hours : modifies intelligence by -343 for 0 hours Decompose starts at 85 ticks around -1 on each and gets a lot worse each tick :) Cast it on a tough mob, go have breakfast, come back after 50 ticks and finish the mob :)