Board |
Ideas.old [context] |
Sender |
Allkohl |
Date |
Tue Oct 16 14:43:57 2012 |
To |
all |
Subject |
re: crafting |
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Sorted out some storage chars and crafted a few of the 97
items with the stuff I got.
If you add all the stats, it totals to pretty decent eq, however
with it being very random, you end up with equip that's just too
general for any class to use (except maybe monk orso which can
use any stat :))
You need to give up on a lot of hero and near-hero equip to be
able to craft these so it of course would be nice if it's all
worth the trouble.
Rather then just making the total eq more powerfull, I think it
would be nice if there was something like a class-parameter
added to it.
You are actually making the piece with your char so I would
like to think you know what you (want to) make.
Sorted out some storage chars and crafted a few of the 97
items with the stuff I got.
If you add all the stats, it totals to pretty decent eq, however
with it being very random, you end up with equip that's just too
general for any class to use (except maybe monk orso which can
use any stat :))
You need to give up on a lot of hero and near-hero equip to be
able to craft these so it of course would be nice if it's all
worth the trouble.
Rather then just making the total eq more powerfull, I think it
would be nice if there was something like a class-parameter
added to it.
You are actually making the piece with your char so I would
like to think you know what you (want to) make.
Few possible options for this parameter.
- class
- fighter/caster/rogue
For example craft champion_necklace gladiator would craft you
something with instead of true random stats, give you stats
divided randomly amongst gladiator prime/secundary stats.
Or 75% classstats, 25% random, whatever works.
Something similar for a more type-like parameter. Not sure
which would be best.
Object 'champion ring' is type armor, extra flags glow hum no_extract.
Weight is 4, level is 97.
Armor class is 22 pierce, 22 bash, 22 slash, and 22 vs. magic.
Affects moves by 39.
Affects mana by 10.
Affects hp by 101.
Affects saves by -8.
Affects damage roll by 4.
Affects hit roll by 1.
Affects dexterity by 1.
Affects constitution by 7.
Affects intelligence by 6.
Affects agility by 8.
Affects luck by 9.
Affects vitality by 18.
Affects wisdom by 15.
For gladiator could then become something like
Object 'champion ring' is type armor, extra flags glow hum no_extract.
Weight is 4, level is 97.
Armor class is 22 pierce, 22 bash, 22 slash, and 22 vs. magic.
Affects moves by 39.
Affects hp by 111.
Affects damage roll by 4.
Affects hit roll by 9.
Affects dexterity by 15.
Affects agility by 18.
Affects luck by 9.
Affects vitality by 18.
Affects strenght by 4.
For the effort it takes to craft these items (which is rather big),
you deserve something you will actually use.
My 2 cents.
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