|Syntax: train - Lists the attributes you may still train.
train <str con vit agi dex int wis dis cha luc hp move mana>
Trains can be spent in several ways, all of which require that you are at
a trainer inside your guild. Type "help guild" to find directions.
You can use trains to increase your stats, learn additional skills/spells, or
increase your hp/mana/move.
The best stats to train first are the primary and secondary stats for your
class. You can find these stats in the "help <class>" help file. Increasing
these stats will result in you gaining more practices per level, which can
be used to practice skills/spells or converted into more trains. See
"help gain" for more information.
A training session may also be applied to your hp, mana, or moves, and
there is a level-dependent maximum number of trains listed in your 'score'.
This can be increased further using quest buy train cap.
Your TOTAL hp/mana/mv is dependent on your level, class, race, the number of
times you have trained that attribute, and the following stats: DIS, CON for hp,
WIS for mana, and AGI for moves.
In addition to the hard capped number of trains that you are allowed to invest
into hp/mana/move (level based), there is a soft cap, which you can read about
in "help softcap".
** Artificial constructs train differently, see "help construct_details".