modify modifications plus minus stats ops
Use these points on hitroll, damroll, mana, hp, moves, ac, saves, and stat: Category 1 point gets Maximum Pre|Post L90 Maximum penalty allowed Hp 10 Level*2 | 200 \ Mana 10 Level*2 | 200 > * Moves 10 Level*2 | 200 / Stats 4 20 | 20 ** Hitroll 1 Level/10 | 10 *** *** Damroll 1 Level/10 | 10 *** *** Ac -1 Level/10 | 10 **** Saves 1 Level/10 | 10 **** Weapon Flags 5 pts/flag 1 per 30 levels (except twohands) Explanations: * These stats can exceed 200 at Level 90+ by raising one at the cost of one or both of the others. You cannot get more points by taking minuses than your original purchase ((IE, the absolute maximum you can increase one of these three stats by is 400 : 200 purchased with 20 OPS, and another 200 taken as penalties to mana and/or moves.)) The maximum combined penalty thus is -200 OR the amount you bought with OPs, whichever is *less*. Hp/Mana/Moves minuses can only be used to buy other items in that category. ** The maximum total in minuses you can take for all stats combined (as opposed to per stat) is : Level 90 or below : Level / 3 Level 91 + : 30 + (Level - 90) Stat minuses can *only* be used to buy +s to other stats OR a weapon flag (providing you haven't already hit the maximum # of allowable weapon flags) *** If the item is Level 90+ it may exceed the hitroll or damroll 10 by reducing the other value by the excess. In short : Hitroll + Damroll cannot exceed 20. Hitroll/Damroll minuses can only be used to buy +s to the one not penalized OR a weapon flag (providing you haven't already hit the maximum # of allowable weapon flags) Hitroll/Damroll penalties cannot exceed the amount of bonuses purchased. IE, if you purchase 5 points of hitroll, you CANNOT take more than a 5 point penalty to damroll. **** AC and Saves can only take penalties to assist one another. If the item is Level 90+ it may exceed the AC -10 or saves 10 by reducing the other REMEMBER! When building your zone, (for 90+ eq) use only +/-20 for stats. If an object is deemed by the QC staff to have a higher difficulty rating beyond easy, that will allow stats to surpass the +/-20 cutoff. When building build ALL objects using available OPs for the easy rating. This also follows for usage of hitroll and damroll, saves, weapon flags, and AC. (Don't worry, will discuss with you about modifications for higher rated objects)

STATS STATISTICS
Syntax: stats stats <racename> stats r<remortnumber> stats < r<remortnumber> (stats for remorts below the number specified) Stats are the values for each player that describe their various physical and mental potentials. Every player and mobile has the following stats: Strength, Constitution, Vitality, Agility, Dexterity, Intelligence, Wisdom, Discipline, Charisma, and Luck. (See HELP <stat_name>) Stats range from 1 to 200. To see your stats type SCORE or ATTRIBUTES. The STATS command will show you the minimum and maximum stats available to each race upon creation. Originally, your stats will be something between these extremes. You may train your stats up from this to a value that was determined during creation (in the rolling process if you went through the 'normal' creation type or have remorted.) Your chosen class will modify some of your stats; every profession has a primary stat and two secondary stats. Your maximum and minimum possible stats increased by 10 in your primary stat, and by 5 in your secondary stats. (HELP <class_name> will give this information for each class.) Also, gender and alignment affect the minimum (hence average) stats as follows: Males have 5 higher minimum str and 5 lower minimum agi. Females have this reversed. (NOTE: this is a minor effect, and players are encouraged _not_ to let this influence their choice of gender. Players who begin the game good-aligned will have higher minimum wis, since they are more balanced and calm, and higher minimum luck, since what goes around comes around. Players who begin as evil-aligned will have higher minimum int, since they tend to be more individualistic and diabolical, and higher minimum cha, since lying comes easier to them. Your natural stats can be raised by magical equipment and/or spells. However, the bonuses given by spell/equipment aren't simply added to your basic stats. Instead it works like this: 1.) for each stats, all bonus/negatives are added up. 2.) if the result is negative, it's subtracted from your basic stat. 3.) if the result is positive, then the first 5 bonus are added at a 1:1 basis (thus increasing your current stat by +5), the next 10 bonus are added at a 2:1 basis (thus giving another +5), the next 15 bonus are added at a 3:1 basis (thus giving another +5) aso. up to a maximum of 200 for each stat.