STATS STATISTICS
Syntax: stats stats <racename> stats r<remortnumber> stats < r<remortnumber> (stats for remorts below the number specified) Stats are the values for each player that describe their various physical and mental potentials. Every player and mobile has the following stats: Strength, Constitution, Vitality, Agility, Dexterity, Intelligence, Wisdom, Discipline, Charisma, and Luck. (See HELP <stat_name>) Stats range from 1 to 200. To see your stats type SCORE or ATTRIBUTES. The STATS command will show you the minimum and maximum stats available to each race upon creation. Originally, your stats will be something between these extremes. You may train your stats up from this to a value that was determined during creation (in the rolling process if you went through the 'normal' creation type or have remorted.) Your chosen class will modify some of your stats; every profession has a primary stat and two secondary stats. Your maximum and minimum possible stats increased by 10 in your primary stat, and by 5 in your secondary stats. (HELP <class_name> will give this information for each class.) Also, gender and alignment affect the minimum (hence average) stats as follows: Males have 5 higher minimum str and 5 lower minimum agi. Females have this reversed. (NOTE: this is a minor effect, and players are encouraged _not_ to let this influence their choice of gender. Players who begin the game good-aligned will have higher minimum wis, since they are more balanced and calm, and higher minimum luck, since what goes around comes around. Players who begin as evil-aligned will have higher minimum int, since they tend to be more individualistic and diabolical, and higher minimum cha, since lying comes easier to them. Your natural stats can be raised by magical equipment and/or spells. However, the bonuses given by spell/equipment aren't simply added to your basic stats. Instead it works like this: 1.) for each stats, all bonus/negatives are added up. 2.) if the result is negative, it's subtracted from your basic stat. 3.) if the result is positive, then the first 5 bonus are added at a 1:1 basis (thus increasing your current stat by +5), the next 10 bonus are added at a 2:1 basis (thus giving another +5), the next 15 bonus are added at a 3:1 basis (thus giving another +5) aso. up to a maximum of 200 for each stat.