stat formulas math
Below is a list of formulas each stat has on game mechanics. It does not cover everything, only the most important bits. For more help on stats see help statistics. Base formulas: HD (hitdice) = level + max(0, level-90) * (level-89) / 2 LF (level factor) = (10 + level) / 100 CF (class factor) = around 1.0, see help hp mana move Strength: * Bonus to damroll of LF per point above 60. * Saving throws against physical attacks made 0.2% harder per point. Constitution: * Bonus to hitpoints of 0.1 * HD * CF per point. * Bonus to physical saves of -0.2 * LF per point. Vitality: * Hitpoint and move regeneration (directly proportional). * Bonus to healing received from spells of 0.5% per point. * All damage taken reduced/increased by 0.1% per point above/below 100. Agility: * Bonus to moves of 0.1 * HD * CF per point. * Bonus to AC of -2 * LF per point above 60. * Bonus to dodge chance of 0.03% per point. Dexterity: * Bonus to hitroll of 0.5 * LF per point above 60. * Chance of extra attack of 0.33% per point, half again for off-hand. * Bonus to parry and avoid dodge/parry of 0.03% per point. Intelligence: * Mana regeneration (directly proportional). * Learning skills (proportional to 20 + int). * Saving throws against spells made 0.2% harder per point. Wisdom: * Bonus to mana of 0.1 * HD * CF per point. * Bonus to spell saves of -0.2 * LF per point. Discipline: * Threshold for injury penalty is 0.5% per point. * Bonus to hp/mana/move of 0.05 * CF per train and point (reduced to 0.01 * CF after reaching softcap). Charisma: * Max NPC follower levels is level * (200 + cha) / 100, pets excluded. * Bonus/penalty to follower damage of 0.1% per point above/below 50. * Bonus to minimum qp gained from quest of 0.066 per point. Luck: * Bonus to maximum qp gained from quest of 0.166 per point. * Bonus of 0.1 hitroll, 0.05 damroll, -0.5 AC per point. * Affects various checks (traps, etc.) and illu/gunny summoning spells.