solicitation solicitate builder savant
To become a builder on this mud, you have to take the following steps: 1. Come up with a good and original area idea. Areas based on TV-shows, computer games, etc. are seldom allowed. Originality and quality are what we are looking for. 2. Think about your idea, think about what mobiles will run around, what kind of objects will be in the area, if there will be quests there, and if so, come up with some small quests there. 3. Write down all that, and send a note to imm on the idea board. In the note, write everything you have from the previous 2 points. Do not send entire room descriptions or the names of all the mobs and object, but give us an idea of what the area will look like. Also, mention the level range you would like for the area. 4. Wait, immortals do read the ideas board, and will review your idea, if it looks good, they will contact you. NOTE: Try to add a story or a concept to your area, who lives there, what can you do there, why would someone go there. The note you write to imms should get them interested in the area and what goes on there. Example: Troubled waters tells about the worm uprising, worms who are fed up with being used as bait. It also tells about the crabbits living on the beach and how they were created by radiation. It also has a Huldu in it, as preview to Huldu Realm. (Yes, mixing an area with another one can be a very good thing.)