skill mastery
Syntax: master <skill> master forget <skill> master retrain <skill> master list Once a character reaches a sufficient level of proficiency (80% and 90% are the thresholds) in a skill or spell, they can further train it to become true masters. Mastering a skill provides additional bonuses when using the skill. Two levels of mastery (master and grandmaster) are achievable. Each advancement costs a number of training sessions, and the number of trains that can be spent on mastering skills is limited (this limit increases with each remort). The cost for each level of mastery is the same, but the bonuses provided by grandmaster level is usually less than twice that of master level. Type master list to see all skills you can master. Some skills are closely related, and mastering skills similar to one already mastered becomes much easier. This is represented by schools. The first time a skill belonging to a school is mastered, an additional number of trains must be spent to master the school. Once the cost for the school has been learned, other skills in that school will have their cost reduced and the cost will not be paid again. The showskill command lists all schools that a skill belongs to, and their cost. There is a limit on the number of trains you can spend on mastering skills, starting at 30 for new characters and increasing by 2 each remort. You can unmaster a skill with the forget and retrain options. Forgetting a mastery is free, but trains spent are lost. Retraining a skill cost 5000gp per train, but recovers 90% of trains spent. The bonuses provided by spell mastery are uniformly the same: MA: -20% casting cost, +8 caster level, gained 8 levels earlier GM: -30% casting cost, +10 caster level, gained 10 levels earlier Grandmastery in a spell enables meta-magic skills to be applied, though the spell failure chance incurred due to non-proficiency is significant (50%). Mastery in stances provide the following bonuses: MA: -20% move cost, +20% chance to maintain, gained 8 levels earlier GM: -30% move cost, +30% chance to maintain, gained 10 levels earlier Mastery in songs reduces the cost to maintain them: MA: -20% mana cost, gained 8 levels earlier GM: -30% mana cost, gained 10 levels earlier Mastery in weapon skills grants a crit chance and resistance to disarm: MA: +3% critical, +20% maintain grip on disarm GM: +5% critical, +30% maintain grip on disarm You do not require the critical strike skill for this to work. The base chance for maintaining your stance when bashed, tripped, etc. is 20%, and likewise the base chance to maintain grip on disarm is 20%. Mastery in destancing skills (bash, trip etc.) and disarm reduces these base chances by 16%/20% respectively. Martial attacks that deal damage deal 20%/25% more damage with MA/GM. Attacks that use combat maneuvers receive a 20%/25% bonus on the opposed check, both when using the mastered attack form and defending against it. In particular these include various destancing skills, skills causing blindness, and disarm. See help mastery bonuses for mastery effects on other skills.