plant roots |
Syntax: root Races which are basically plants (e.g. treants) have the innate ability to grow roots which they may sink into the ground. Characters with their roots spread out cannot move around, but they can no longer get tripped or bashed. Also, they do not grow hungry or thirsty, as they can draw everything they need out of the ground. |
specialty specialties agile tough wise armored construct plant bright double-jointed frost_aura burning_aura undead conductive constrict |
Agile: Movement bonus (Level*10)(nothing to do with agility) Tough: Hp bonus (Level*10) Wise: Mana bonus (Level*10) Armored: Armor bonus (Level*-10) Construct: See help construct_details Plant: A special plant feature (see help ROOT) Bright: They act as a light source Double-jointed: Improved chance to dodge Sunburn: They take damage when exposed to sunlight Frost aura: All cold damage dealt is increased but all fire damage is decreased Burning aura: Opposite of frost aura Conductive: All lightning damage is increased Pestilent: All disease damage is increased Undead: Vulnerable or immune to some spells/skills (e.g. turn undead) Constrict: Chance to squeeze and disable opponent each round. Multi-headed: Beheading only halves current hitpoints. |