A combat maneuver check is made when a character attempts to physically assault
another to knock them prone, blind them or otherwise put them at a disadvantage.
The mechanics work as follows:
* A combat maneuver has a base chance (e.g. 50%) and opposing stats (e.g. str vs agi)
* There is a 50% chance that only the base chance is checked.
* Otherwise, an opposed roll is made, with the following max values:
- attacker_max = (10 + level + hitroll) / 2 * (200 + stat) * (5 + size)
- defender_max = physical_saves * (200 + stat) * (5 + size)
* For a base_chance other than 50%, either attacker or defender roll is adjusted.
Combat maneuver checks are used by the following attacks:
* bash, shield bash, charge, trip, leg sweep, hurl
* dirt kick, spit, gouge
* net, hogtie, disarm, mug, choke hold
* constrict
Attacks that stun opponents use saves vs physical instead, functioning similar
to saves vs spells. These include:
* fatal blow, uppercut, quivering palm
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