modify modifications plus minus stats ops
Use these points on hitroll, damroll, mana, hp, moves, ac, saves, and stat: Category 1 point gets Maximum Pre|Post L90 Maximum penalty allowed Hp 10 Level*2 | 200 \ Mana 10 Level*2 | 200 > * Moves 10 Level*2 | 200 / Stats 4 20 | 20 ** Hitroll 1 Level/10 | 10 *** *** Damroll 1 Level/10 | 10 *** *** Ac -1 Level/10 | 10 **** Saves 1 Level/10 | 10 **** Weapon Flags 5 pts/flag 1 per 30 levels (except twohands) Explanations: * These stats can exceed 200 at Level 90+ by raising one at the cost of one or both of the others. You cannot get more points by taking minuses than your original purchase ((IE, the absolute maximum you can increase one of these three stats by is 400 : 200 purchased with 20 OPS, and another 200 taken as penalties to mana and/or moves.)) The maximum combined penalty thus is -200 OR the amount you bought with OPs, whichever is *less*. Hp/Mana/Moves minuses can only be used to buy other items in that category. ** The maximum total in minuses you can take for all stats combined (as opposed to per stat) is : Level 90 or below : Level / 3 Level 91 + : 30 + (Level - 90) Stat minuses can *only* be used to buy +s to other stats OR a weapon flag (providing you haven't already hit the maximum # of allowable weapon flags) *** If the item is Level 90+ it may exceed the hitroll or damroll 10 by reducing the other value by the excess. In short : Hitroll + Damroll cannot exceed 20. Hitroll/Damroll minuses can only be used to buy +s to the one not penalized OR a weapon flag (providing you haven't already hit the maximum # of allowable weapon flags) Hitroll/Damroll penalties cannot exceed the amount of bonuses purchased. IE, if you purchase 5 points of hitroll, you CANNOT take more than a 5 point penalty to damroll. **** AC and Saves can only take penalties to assist one another. If the item is Level 90+ it may exceed the AC -10 or saves 10 by reducing the other REMEMBER! When building your zone, (for 90+ eq) use only +/-20 for stats. If an object is deemed by the QC staff to have a higher difficulty rating beyond easy, that will allow stats to surpass the +/-20 cutoff. When building build ALL objects using available OPs for the easy rating. This also follows for usage of hitroll and damroll, saves, weapon flags, and AC. (Don't worry, will discuss with you about modifications for higher rated objects)