These spells allow the caster to manipulate local weather conditions, as well
as summon celestial and storm-related phenomena, fog clouds, or even
electrical glows.
call lightning summons a huge bolt from the heavens, if the weather is right
control weather changes the weather in the manner desired by the caster
faerie fire surrounds the target in a glowing pink aura
faerie fog reveals all hidden creatures in the room
lightning bolt sends a bolt of electricity into the target
monsoon sends a blast of torrential rain to drown your foes
hailstorm hailstones pummel your target with cold hard power
meteor swarm meteors plummet from above and cause harm with burning rock
(the weather command, unrelated to this group, shows local weather conditions)
Note that some of the spells in the weather group can only be cast in bad weather.
Weather also influences how much damage some of these spells do.
|