A player's hp/mana/moves are calculated depending on his/her current stats.
In particular, constitution for hp, wisdom for mana and agility for moves.
Your discipline also affects your stats in a general sense. This is done as
follows:
You start with 100 points in each of hp/mana/moves.
For each level you gain 10-30 hp/mana/moves, depending on your class,
except for the levels above 90 where you gain a multiple of this.
(20-60 at 91, 30-90 at 92, etc.)
Your race can affect certain gains too... through certain 'Specialty'
types (as seen when you type "showrace <race>"). 'tough' has improved
hp, 'wise' has improved mana, and 'agile' has improved moves.
Also, larger races will have more hp, and smaller races will have less.
For each two trains spent on hp/mana/moves, you gain up to one level's
worth of the stat (thus up to 5-15 per train). This can at best double
your natural value on this stat. How much of a level's worth your
trains will effectively give you will depend on your discipline
though, ranging from 1/3 to full.
This value is then multiplied by a factor depending on your class.
The classes command list these factors.
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