'healing spellgroup'
The healing spells are used to cure the wounds that adventurers inevitably suffer in battle. For curing other conditions, such as poison, see the curative spell group. In order of power, the healing spells are: Cure light Heals minor wounds Cure serious Heals normal wounds Cure critical Heals critical wounds Heal Used to heal major wounds Cure mortal A powerful healing spell, best used on a nearly dead ally Restoration The most powerful healing spell, restoring all hitpoints with a proportionately expensive mana cost. Minor Group Heal A light heal for your entire group Group Heal A moderate heal for your entire group Major Group Heal A powerful heal for your entire group Refresh Restores movement points to a tired adventurer Mass Healing Casts heal and refresh on every player in the room