The healing spells are used to cure the wounds that adventurers inevitably
suffer in battle. For curing other conditions, such as poison, see the
curative spell group. In order of power, the healing spells are:
Cure light Heals minor wounds
Cure serious Heals normal wounds
Cure critical Heals critical wounds
Heal Used to heal major wounds
Cure mortal A powerful healing spell, best used on a nearly dead ally
Restoration The most powerful healing spell, restoring all hitpoints with
a proportionately expensive mana cost.
Minor Group Heal A light heal for your entire group
Group Heal A moderate heal for your entire group
Major Group Heal A powerful heal for your entire group
Refresh Restores movement points to a tired adventurer
Mass Healing Casts heal and refresh on every player in the room
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