"header classes" classes
Your class is your profession, and it determine the range of skills you will be able to learn in your lifetime on Aarchon. There are 16 classes available. Cleric Powerful healers renowned for their defensive spells. Mage Gifted with draconian magic and other combat spells. Skilled in using magical items, and enchanting, but weak in weapon combat. Thief Covert fighters with a wide range of skills, but limited expertise. Warrior Highly skilled combatants with only a few magical abilities. ----------- Below are subclasses with blended abilities ---------- Assassin (War/Thf) - A super predator who kills for money and/or thrills. **Not recommend for newbies (permanent PKiller) Bard (Thf/Cle) - Masters of entertainment who inspire their allies to do better in combat. *THIS CLASS IS IN BETA AND IS SUBJECT TO CHANGE WITHOUT WARNING Gladiator (War/War) - A deadly combat machine with no magical abilities. Gunslinger (War/Thf) - Masters of the gun with excellent survival skills. Illusionist (Mag/Thf) - Magical tricksters. Lacking in weapon combat, but capable spell casters with a reputation as a scam artist. Monk (Cle/War) - A Zen Monk who has mastered martial arts and meditation. Strong defensive magic and unarmed combat skills. Necromancer (Mag/Mag) - A dark mage who specializes in debilitating magics. Ninja (Thf/War) - Nimble fighters with some magical prowess. Powerful in weapon and unarmed combat. Paladin (War/Cle) - A charismatic warrior, empowered by the gods. Ranger (Thf/War) - Expert warriors of the wild, who live off the land. Samurai (War/Mag) - Warriors of honor, with some supernatural talents. Templar (Cle/Mag) - Highly educated and devout nobles. Masters of defensive and offensive magics, with some combat skills. For more information on a specific class, type HELP <CLASS NAME>