'harmful spellgroup'
This spell group is the opposite of healing. The harmful spells are designed to tear flesh from bone, rupture arteries, and generally turn the body against itself. In order of power, the harmful spells are: cause light inflicts minor wounds on an enemy cause serious inflicts wounds on a foe cause critical causes major damage to the target harm the most deadly harmful spell In order from Harm to Cause Light, these spells will start to miss as the foe is weakened. Enemies cannot be killed by these spells.