'Immortal' (often, simply, 'imm') refers to players who have reached
the highest attainable levels in the game. Here, anyone of level 102
or higher is an 'immortal.' Immortals are capable of exceeding the
usual game rules, in more drastic and pervasive ways as levels increase;
examples range from teleportation and invisibility to mortal sight to
creation of objects, removal of a player's privileges (channels,
ability to move, or even ability to log in), and ability to promote
players to immortality.
Since immortals can wreak havoc with game balance, they are (ideally)
a carefully-chosen and policed group. An absolute rule of immortal
behavior is that NO IMMORTAL CAN AID OR ASSIST ANY PLAYER WITHOUT
EXPLICIT PERMISSION FROM THE HIGHER RANKS; in other words, please
don't ask an immortal to help you kill a mob, gather EQ, etc, or
you'll likely be either politely or rudely refused, or referred to
this file.
The duties of immortals, and even the very reasons for their existence,
are topics of continual and heated debate in various MUD forums, and are
fraught with misconceptions, poor examples, and outrageous hypocrisies. :)
See also "HELP IMMORTALROLES" for the roles of the various immortals on Aarchon.
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