race sizes racesize tiny small medium large huge giant
Each race is assigned a size which can be found in the list below, and also by typing "showrace <race>". Race size affects several mechanics of the game including skills like Giant Feller, damage received from weapons (big races take more damage from spears), ability to bash or be bashed, and ability to dodge. Larger races have more hitpoints. Smaller races are harder to hit. In order from smallest to largest, races are ranked: Tiny, Small, Medium, Large, Huge, Giant. Tiny Remort 0 - Pixie 4 - Wisp 6 - Chrysalies Small 0 - Dwarf, Goblin, Hobbit, Leprechaun 1 - Khan 3 - Sprite 8 - Naiad 10 - Quickling Medium 0 - Drow, Elf, Gimp, Halfelf, Halforc, Human, Mutant, Myrddraal, Saurin 1 - Amazon, Nymph, Orc, Satyr, Zombie 2 - Dunedain, Highelf, Mantis, Martian, Skaven 3 - Phreak, Vampil 4 - Cyborg, Mermaid 5 - Doppelganger, Harpy, Wraith 6 - Gholam, Illithid, Vampire 7 - Ahazu, Dryad, Lich 8 - Android, Phantom, Tengu 9 - Gorgon, Rakshasa, Revenant 10 - Archon, Mummy Large 0 - Avian, Halfogre, Troll 1 - Centaur 3 - Draconian 4 - Werewolf 5 - Naga 7 - Djinn, Gargoyle 8 - Voadkin 9 - Genie, Lillend 10 - Dragonborn, Warforged Huge 0 - Golem, Ogre 3 - Drider 4 - Minotaur 9 - Ettin 10 - Behemoth Giant 2 - Cyclops 5 - Treant 6 - Frost-Giant 8 - Titan

giant feller giantfeller
Syntax: None. Automatic skill. Hunters from the lands far north of Aarchon, where giant attacks were frequent, brought this knowledge to the island. The Giantfeller skill gives the skilled fighter an offensive advantage against opponents larger than themselves. This skill provides a damage bonus based on opponent size, while also providing a hit bonus based on size difference. The bonus granted by the skill is 10% to attack rolls and 5% to damage per difference in size category (max of x3). While skill mastery makes it easier to reach the x3 cap, it does not allow it to be exceeded.