water elemental |
Water Elemental is a companion spell unique to the Naiad race. Through their magical prowess and connection to the seas, Naiads are able to summon an ally any time they are near water, including magical springs and fountains. |
elemental blade |
By careful use of his power over the elements, a warrior can imbue his weapon to deal extra elemental damage when it hits. As this is a highly magical task, a small amount of mana is used up whenever this stance is employed, in addition to its normal cost. If the blade used deals elemental damage naturally, the extra damage will be of the same type. If not, it will be random. See showskill elemental blade for more details |
elemental windwar 'wind war' |
Rangers have an intimate connection with nature, and are able to control its most fundamental forces to some small degree. The spells in this group reflect that. Fireball: Fry your opponents with great balls of fire (full room attack). Earthquake: A tremor that injures all foes in the vicinity (full room attack). Wind War: Airstreams assail your opponent, causing damage with a chance to disarm. Works best in storms. Monsoon: Drench the enemy with this massive drowning attack. |