In the broadest sense, Discordia is a collection of misfits,
trouble-makers and anarchic tendencies. The only thing that
really seems to keep this "clan" from falling apart and
pursuing their own chaotic whims is the Goddess of Discord
herself, Eris. The powerful aura she exudes and desire to
see strife rip this land apart is enough to keep even the
most unstable member in a state of hypnotic ecstacy,
oblivious to the law and order that controls Aarchon. To a
member of Discordia, there is only one law; chaos, and lots
of it.
There are many conflicting reports on how this band of
children came together under a common goal, but one thing is
certain; It started within the Cult of Sehkma. Eris,
no longer able to conform to the ways of Sehkma, devised a
plan to remove herself and a select few from the clutches of
the Cult. Tendrils of chaos began to seek out potential
candidates to set the foundation of her followers. Soon, an
unknown lust for creating dissent became evident within
specific members of Sehkma, reaching all the way to the
leadership itself. Thus, the seed of turmoil was planted. It
took only a few short weeks before the damage was complete.
The clan which believed in strength and unity had begun to
show its true corruption; chaos. Her plan working perfectly,
it wasn't long after the small band broke off and proclaimed
themselves as the followers of Eris, clan of Discordia.
A person does not simply wish to join Discordia, as there is
much more required than basic desire. Those who are true
followers of the Goddess already know where their future
lies; the heart of chaos. It is not uncommon for members of
other clans to succumb to their innermost cravings for
upsetting the balance of order and leaving all they once
were behind. Those who please the Goddess with their chaotic
and unpredictable nature are selected to make the final
transition to Discordia. Fighting the seduction is possible,
but in the end it doesn't matter. You will already be caught
up in the chaos, apart of the turmoil of Discordia
|