Syntax: consider <target>
CONSIDER tells you what your chances are of killing a character. Of course, it's
only a rough estimate. Upon considering, you may see the following messages:
"Don't even think about it."
- The target is safe from any and all attacks.
"The perfect match!"
- The target is a good choice to fight, challenging, yet not impossible.
The following messages indicate how much YOU overpower YOUR FOE,
in order of YOUR increasing superiority:
. "Your Foe looks like an easy kill."
. "Your Foe is no match for you."
* "Your Foe is nothing to break a sweat over."
* "You could kill Your Foe naked and weaponless."
** "Your Foe wets himself."
** "You could squash Your Foe like a bloated tick."
*** "One displeased glance could send Your Foe into a cardiac arrest."
The following messages indicate how much YOUR FOE overpowers YOU,
in order of YOUR FOE'S increasing superiority:
. "Your Foe says, 'Do you feel lucky, punk?'"
. "Your Foe laughs at you mercilessly."
* "You'd be a hero or a fool to attack Your Foe."
* "Your Foe would have cream of You for lunch."
** "What are you, nuts?"
** "Surely the gods would not show mercy for such lunacy."
*** "Death will thank you for your gift."
|