'combat maneuver' 'physical saves'
A combat maneuver check is made when a character attempts to physically assault another to knock them prone, blind them or otherwise put them at a disadvantage. The mechanics work as follows: * A combat maneuver has a base chance (e.g. 50%) and opposing stats (e.g. str vs agi) * There is a 50% chance that only the base chance is checked. * Otherwise, an opposed roll is made, with the following max values: - attacker_max = (10 + level + hitroll) / 2 * (200 + stat) * (5 + size) - defender_max = physical_saves * (200 + stat) * (5 + size) * For a base_chance other than 50%, either attacker or defender roll is adjusted. Combat maneuver checks are used by the following attacks: * bash, shield bash, charge, trip, leg sweep, hurl * dirt kick, spit, gouge * net, hogtie, disarm, mug, choke hold * constrict Attacks that stun opponents use saves vs physical instead, functioning similar to saves vs spells. These include: * fatal blow, uppercut, quivering palm