canonical collection lullaby combat symphony reflective hymn devastating anthem deadly dance arcane anthem battle dirge
The canonical collection are a group of songs that all Bards know, and all audiences ask for. While singing the songs, the Bard's wail skill will also have additional effects. All songs in the canonical collection are group songs. The collection consists of the following songs: Lullaby - Allows a Bard's group mates a 50% chance of getting a second count of deep sleep every tick. The Bard's wail will have a chance to sleep the opponent. Combat symphony - Restores moves to the Bard and his group mates every round, or pulse, even outside of combat. The Bard's wail will drain the moves of their opponent. Reflective hymn - Adds a sound bubble around the Bard and her group mates that reflects damage back. Eventually the bubble will pop when it takes enough damage. The Bard's wail will have a chance to add the Iron Maiden affect with a duration of 0 ticks. Devastating anthem - Increases a Bard his their group mate's damage (+5 base, +20%). The Bard's wail will also gain a bonus to damage. Deadly dance - Adds the chance of an extra attack against opponents for the Bard and her group mates. Also makes circle an area attack. The Bard's wail will be an area attack. Arcane anthem - Quickens and empowers the Bard and his group mate's spells. Weaker than normal metamagics, but it does stack. The Bard's wail will be a higher level, giving less chance of an opponent resisting it. Battle dirge - Reduces a Bard's group's opponents damage and adds the slow affect. The Bard's wail will have a chance to stop the opponent.

combat casting
Some magic is more suitable to be cast during combat than other. While combat spells can be cast easily during the heat of battle, non-combat spells require increased concentration to succeed. This extra concentration means that the caster cannot make any other attacks during that time. Additionally, if the caster is under attack while casting, his chances to lose concentration increase significantly. Additionally, the meta-magic system allows some spell casters to greatly manipulate their spells. Read help meta-magic for more details.

combat warsit warstatus armageddon warfare nowar duel
The Warfare feature allows players to fight each other in a special warzone where not all rules of Aarchon "reality" hold. An announcement is made on the WARFARE channel, and those who meet the criteria and want to join can type combat to be taken to The Valley of Death, where wars take place. From there, players are distributed randomly throughout the area and battle until the conditions for winning are met--with one class, race, clan*, or gender left alive. The Armageddon war type is a battle royale where the last combatant alive is the victor. During a war, there are no penalties for death aside from removal from the battlefield. There is no experience or equipment loss, although if you do drop something you are responsible for picking it up. (*Note: the clan warfare option is different from CLANWAR. See HELP CLANWAR.) Information on 'finger' shows how many of each war type a char has won or lost. nowar: toggles the warfare channel on/off combat: if you meet the criteria, you may join a warfare warstatus: tells the current status of Warfare warsit: lists all players in the current war and the status of each Mortals may start a war at the questmaster for 50 qps by typing: quest buy warfare <type> <max level> Mortals may also start a duel war for 10qps by typing: quest buy duel <opponent> DISABLED ITEMS: any sort of heal pill, cannibalism, steal (& mug won't steal), animate dead, heat metal, charm, shelter. Also, hp and mana regeneration have been slowed to a stop, so don't bother trying to sleep to heal up!!