'clan armor' 'clan weapons' 'clan eq'
Clan EQ must follow the specifications below. All equipment must follow normal building specs. Work with your clan immortal to determine what is allowed. If a double-slot (ring/neck/wrist) is used, then you may only have one item at that level range. The elite and elder (90 and 91+ pieces) must occupy the same slot (non double-slot) so that they cannot be worn together. The general rules for OP values are that the following each cost 1 OP : 10 Hp/Mn/Mv, 1 HR/DR, -1 Saves, -10 AC, +4 to a Stat. Negatives give 2/3 of their value back. The cap on stats is +10 for under level 90, and 10+(remort) for hero level EQ. Level 91+ Armor - Elder Ranked (Elders can decide on the level) - 1 piece Rating 1 Level 90 Armor - Elite Ranked - 1 piece Rating 1 (28 OPs) Level 70 Armor - Member Ranked - 2 pieces Rating 0 (19 OPs) Level 50 Armor - Member Ranked - 2 pieces Rating 0 (15 OPs) Level 30 Armor - Member Ranked - 2 pieces Rating 0 (11 OPs) ---- Level 70 Weapon - Member Ranked - 1 piece Rating 0 (19 OPs) Level 50 Weapon - Member Ranked - 1 piece Rating 0 (15 OPs) Level 30 Weapon - Member Ranked - 1 piece Rating 0 (11 OPs) Level 15 Weapon - Member Ranked - 1 piece Rating 1 (8 OPs)