To become a builder on this mud, you have to take the
following steps:
1. Come up with a good and original area idea. Areas based on
TV-shows, computer games, etc. are seldom allowed. Originality
and quality are what we are looking for.
2. Think about your idea, think about what mobiles will run around, what
kind of objects will be in the area, if there will be quests there, and if
so, come up with some small quests there.
3. Write down all that, and send a note to imm on the idea board. In the note, write
everything you have from the previous 2 points. Do not send entire room
descriptions or the names of all the mobs and object, but give us an idea
of what the area will look like. Also, mention the level range you would like
for the area.
4. Wait, immortals do read the ideas board, and will review your idea, if
it looks good, they will contact you.
NOTE: Try to add a story or a concept to your area, who lives there,
what can you do there, why would someone go there. The note you
write to imms should get them interested in the area and what goes
on there.
Example: Troubled waters tells about the worm uprising, worms who are fed
up with being used as bait. It also tells about the crabbits living on
the beach and how they were created by radiation. It also has a Huldu
in it, as preview to Huldu Realm. (Yes, mixing an area with another one
can be a very good thing.)
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