Each weapon skill applies to a specific group of armaments, and determines how
well a character fights with a particular weapon. The weaponsmaster group
provides talent in all weapons (save exotics), from chair legs to halberds.
If the character has the parry skill as well, he can parry incoming attacks.
The chance of parrying is best if the character in question is skilled at
both his weapon and his opponent's.
The weapon skills consist of the following:
weaponsmaster skill group of all weapons listed below (save exotic weaponry)
axe the use of axes, ranging from hand to great (but not halberds)
dagger the use of knives and daggers, and other stabbing weapons
flail skill in ball-and-chain type weapons
mace this skill includes clubs and hammers as well as maces
polearm the use of pole weapons (except spears), including halberds
spear this skill covers both spears and staves, but not polearms
sword the warrior's standby, from rapier to claymore
whip the use of whips, chains, and bullwhips
gun the use of guns - not available to any class but gunslingers
exotic the use of strange magical weapons
The exotic skill cannot be purchased; skill depends on skill with all weapons.
See help weapon details for some interesting details on different weapons.
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