The Warfare feature allows players to fight each other in a special warzone
where not all rules of Aarchon "reality" hold. An announcement is made on the
WARFARE channel, and those who meet the criteria and want to join can type
combat to be taken to The Valley of Death, where wars take place. From
there, players are distributed randomly throughout the area and battle until
the conditions for winning are met--with one class, race, clan*, or gender left
alive. The Armageddon war type is a battle royale where the last combatant
alive is the victor. During a war, there are no penalties for death aside from
removal from the battlefield. There is no experience or equipment loss,
although if you do drop something you are responsible for picking it up.
(*Note: the clan warfare option is different from CLANWAR. See HELP CLANWAR.)
Information on 'finger' shows how many of each war type a char has won or lost.
nowar: toggles the warfare channel on/off
combat: if you meet the criteria, you may join a warfare
warstatus: tells the current status of Warfare
warsit: lists all players in the current war and the status of each
Mortals may start a war at the questmaster for 50 qps by typing:
quest buy warfare <type> <max level>
Mortals may also start a duel war for 10qps by typing:
quest buy duel <opponent>
DISABLED ITEMS: any sort of heal pill, cannibalism, steal (& mug won't steal),
animate dead, heat metal, charm, shelter. Also, hp and mana regeneration
have been slowed to a stop, so don't bother trying to sleep to heal up!!
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