When a character gains a skill from multiple sources (class, subclass, race)
the skill turns into an advanced skill. The degree to which the skill is
advanced depends on the skill percentages from the different sources; for two
skills the formula is roughly percentage_1 * percentage_2 / 100.
Advanced skills can be seen using the skills advanced command.
Advanced skills gain additional bonuses, similar to mastery bonuses.
The bonuses listed below are for skills that are 100% advanced. For skill
at lower advancement rates, a partial bonus is gained.
Spells (all): caster level increases by (20 + level) / 10
chain spell: full caster level for secondary targets
extend spell: 50% chance for automatic cost-free extend
empower spell: +50% spell level bonus (12.5% -> 18.75%)
quicken spell: casting time is reduced by factor 3 (minimum 6)
martial attacks: +20% damage
combat maneuvers: +20% opposed roll
weapon skills: +5% attack roll
2nd/3rd attack: +50% more attacks
alertness: +50% to opposed roll
backstab: opponent AC only counts 1/3 (instead of 1/2)
beheading: +25% behead chance
berserk: no cost or lag to activate
dodge, parry, shield block: +5% chance
double strike: +40% chance to rend
dual wield: no penalty for equal-weight weapons
enhanced damage, flanking: +50% bonus
entrapment: +50% bonus
estimate: -50% lag
evasion: reduce damage by 2/3 instead of 1/2
fast healing, meditation, endurance: +50% bonus
hunt: reroll failed hunt check
ignite: use as if (20 + level) / 10 levels higher
inspire (all): double duration
instruments: +10% focus bonus
kung fu: +7% damage to martial attacks
leadership: +5% damage for followers
quickdraw: +33% success chance
smite: +25% dispel level
sneak: +50% effective hide skill while sneaking
snipe: -10% chance to get spotted while shooting
stalk: ignore pass-without-trace effect and elude skill
steal: +50% effective skill
swim: -2 movement cost in water
true grit: damage taken reduced by level for sudden death check
twohand weapons: cannot be parried with one-handed weapon
wail: +20% base damage (excludes riff bonus)
war cry: double duration
wrist shield: same base block chance as full shield
ambush: penetrates sanctuary by 1/6
blade dance & rage: +5% damage dealt
bloodbath: bonus to damage taken is halved
elemental blade: mana cost eliminated
goblincleaver: 50% chance for offhand attack against each opponent
inquisition: +5% extra spell pierce
retribution: 50% chance to repeat missed retribution attack
shadowXXX: +5%/+10% damage in dim/dark rooms
witch hunting: also drains mana (10% of bonus damage)
combat symphony: +20 Vitality
lullaby: 100% chance for deeper sleep
Note: Martial attacks include:
* kick, chop, uppercut, roundhouse, leg sweep
* bash, shield bash, charge
* trip, gouge, mug
* headbutt, fatal blow (base damage only)
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