A simple step by step walkthrough of r6.
*See extra's at bottom of walkthrough for a few hints while you're going through remort*
n
w
w
w
open north
n
n
e
get shield shelv
w
s
s
get all stat
w
w
get all stat
e
n
get all stat
s
s
get all stat
s
open south
s
s
e
*ready for first fight
get all pedestal
*kill the lich (flee and heal when needed)
get opal
n
w
n
n
n
n
n
open north
n
n
get all pedestal
(resting as needed)
s
s
s
s
open southwest
sw
put sara altar
put mace altar
put sword altar
put orb altar
put shield altar
put opal altar
put ruby altar
ne
open northeast
ne
get torch
sw
sw
enter portal
sw
s
get all hole
n
ne
n
n
n
n
gt STOP TRAP NEXT
——————Trap Time——————-
Wait till the message “You hear the sound of something being crushed to the north.” shows up on your screen. When it does, scan, you should see a boulder to the north. Keep scanning till the boulder isn't there, then go 2n
——————Trap Time——————-
n
open west
w
open desk
get all desk
e
open east
e
get book
w
n
open west
w
open desk
get all desk
open forbidden
get all forbidden
e
open east
e
put rewind machine
get vial
w
n
n
w
w
open south
south
unlock safe
open safe
get all safe
drop note
n
e
e
e
e
open south
s
blow candle
get frost
gt get snowfalakes for haste/giant str fly/cblind
n
w
w
s
s
s
s
—————Trap Disarm Time—————
Again wait for the message, then scan when the boulder disappears from scan, so south, then scan again, if the boulder IS NOT west, go west, unlock down, open down, down, flip switch (reapeat this till you get the message “You flip the switch, and the sound of the boulder rolling suddenly stops.”)
If boulder is west, go north and wait again.
—————Trap DISARMED——————
get lava
u
e
quaff ghost
get all cor
n
n
open east
e
unlock desk
open desk
get all desk
w
s
s
s
s
s
s
s
enter portal
open northeast
ne
e
e
e
open north
n
n
give frost lotus
get lotus
s
s
w
w
w
sw
enter port
n
n
n
n
n
n
n
n
n
n
get all shel
west
get all shel
west
get all shel
n
get all shel
n
get all shel
n
get all shel
n
get all shel
n
get all shel
e
get all shel
e
get all shel
e
get all shel
e
get all shel
s
get all shel
s
get all shel
s
get all shel
s
get all shel
s
get all shel
w
get all shel
w
get all shel
n
get all shel
n
get all shel
n
get all shel
n
get all shel
n
get all shel
merge power tradition
merge naughty exboyfriend
merge christy catalog
merge cunningham clettis
merge spirit white
merge altar puppetry
merge elizabeth death
merge shadow janet
merge simple stupid
merge earth elemental
merge purity death
merge spells casting
merge life nature
merge spells mental
merge mental mind
n
n
n
pour vial out
open desk
get all desk
s
*wait for illusion to ask for the book*
give source illusion
————-puzzle time—————-
Just wait for him to do his thing, he'll eventually ask you to find a water key, which you already have, go north, then south. He'll mention a second key, go north, then south, he'll mention a third, go north then south, he'll mention a fourth, go north then south.
Next he's going to ask you riddles, which you must answer correctly 5 to get the 5th key. Just “say” the answer. If you don't know the answer just say “i pass” and he'll go onto the next. If you say “i pass” 5 times, you fail remort.
There is no time limit, and you can even leave the room and come back. But write down the riddle, he only says it once.
After answering all 5, he gives you a key
————-puzzle time—————-
s
s
s
s
s
s
s
s
s
s
s
s
s
s
s
s
s
s
sw
s
put lotus hole
sw
*prepare to fight a paladin. If you need to, go to the first part of remort and sleep on the large white rune tor egen*
u
kill the paladin
u
touch globe
d
d
ne
n
ne
ne
e
put water puddle
ne
*prepare to fight a templar*
u
kill the templar
u
touch globe
d
d
sw
w
sw
nw
w
put cloud tornado
nw
*prepare to fight a gladiator*
u
kill the gladiator
u
touch globe
d
d
se
e
se
se
s
put lava hand
se
*prepare to fight a mage*
u
kill the mage
u
touch globe
2d
nw
n
nw
3n
u
*prepare to fight a monk*
u
kill the monk
u
touch globe
3d
3s
enter globe
n
*Be patient and wait for the “trial of fire” to start, then read following Trap time before proceeding*
———-Trap Time———-wak
You'll be ready to go “down” but don't go down yet!!! Read this first. Go down, then “scan”, if you DON'T see a fireball north, go north, scan again, if no fireball north, go north, repeat this until you finish trap. DO NOT GO NORTH WITHOUT SCANNING AND CONFIRMING NO FIREBALL FIRST.
———-Trap Time———-
*Again, be patient and wait for till you're in a room called “The Arcane Maze”* usse the divine sphere ot light to navigate. drop it, move etc
s
u
d
w
You'll goto a room called “The Arcane Plane”
To finish remort as quickly as you can follow these dirs
e
nw
2n
e
n
nw
s
*Jump on zmud if not already, and using rolling triggers*
get all pedestal
Choose Race
Roll Dice
EXTRAS!!!!
In the room where you get the torch is a cup that has liquid in it that if drank, heals you and refreshes you a whole shit load, and heals disease, curse, etc… (It also refills every few ticks)
Once you get the blade of frost, you can, light candle, blow candle, and keep lighting it/blowing it out over and over. Keep doing this and you'll get a snowflake, and keep doing it more to get more snowflakes.
–Snowflake–
High ass level
Cure Blind
Haste
Giant STR
Fly
Flee from the fights whenever you get below 30-40% life. It's a smart thing.
In the Caves (area before enter the portal at the altar), are places where there are lots of shelves. These shelves contain useful scrolls.
Firewater from Wild Bill in Siva's Lamnent, helps when carrying the ruby, fighting the lich, and fighting the templar. When you run outta moves pop down a firewater, and behold the might of 3 refreshes.
The mage will use dracs depending on what you're vuln to (all the mobs are designed to fight as though they are a pk player), so if you're vuln lighting, it's going to use lightning breath. Use potions to offset this, fulmin, sparking, and icy.
When faced with the riddles, goto www.google.com, and type the FIRST line of the RIDDLE (so not the “An Illusion says ' part), and search through the results. This is an effective way to find the answers to the riddles.
CHAPTER 1: Earth
CHAPTER 2: Water
CHAPTER 3: Air
CHAPTER 4: Fire
CHAPTER 5: The Mind
————-Merge time—————
Here's a list of which books merge with which books. You should in the end have 1 book
Earth Power : Techniques of Natural Magick by Cunningham
Earth Traditions, by Sara the Druid
= Magick of the Earth
Nice girls book of naughty spells, by Athena Starwoman
How to turn your exboyfriend into a toad and other spells by Athena Starwoman
= Magick and Stupidity
Christy Yorke's Magick Spells
The Magic Catalog : A Comprehensive Guide To The Wonderful World Of Magic
= How spells are cast
Earth, Air, Fire, and Water : More Techniques of Natural Magick by Cunningham
Musson, Clettis V.'s Fire Magic
= Elemental Magick
Of Water And The Spirit
White Magick, by Titania Hardie
= Book of Purity
A little book of Altar Magick
The Book of Puppetry by Bellamie Blackstone
= Simple Minds
Elizabeth Owens' How to Communicate with the Spirits
Through the Gates of Death
= The Truth about Death
Book of Shadows by Silas Longbow Senior
A Witches' Bible, by Janet Farrar
= Magick without casting
Simple Minds
Magick and Stupidity
= Mental Instability
Magick of the Earth
Elemental Magick
= Nature's Magick
Book of Purity
The Truth about Death
= Life & Death
How spells are cast
Magick without casting
= Spells, the complete truth
Life & Death
Nature's Magick
= Mind over Matter
Spells, the complete truth
Mental Instability
= Mental Projection
Mental Projection
Mind over Matter
= The Source of Magick
You should now have only that one book.
————–Merge Time————–
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle
blow candle
light candle