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-- Kain GRALL code for sack of rice say("Keep counting kid... We'll work some of that fight out of you.") emote("puts some bricks on Cloud's back, JUST to make sure he gets a work out.") -- Kain greet code to start quest local ricevnum=7326 local qvnum=14800 -- Don't give quest if timer is still running if ch:qtimer(qvnum)>0 then say("You should give someone else a turn. Come back in %d hours", ch:qtimer(qvnum)) return end -- Don't talk them if already gave something tracker=tracker or {} if tracker[ch.name] then return end say("Hey %s! I need some more weights for cloud. Can you bring me a '%s'?", ch.name, getobjproto(ricevnum).shortdescr) -- End Kain greet code
-- Kain give code local ricevnum=7326 local qvnum=14800 -- Does he want it? if not(obj1.vnum==ricevnum) then say("I don't want this.") mdo("give '%s' %s", obj1.name, ch.name) mdo("drop %s", obj1.name) return end -- check if their timer is still running if ch:qtimer(qvnum)>0 then say("You should give someone else a turn. Come back in %d hours", ch:qtimer(qvnum)) mdo("give '%s' %s", obj1.name, ch.name) mdo("drop %s", obj1.name) return end -- check if already gave that one tracker=tracker or {} if tracker[ch.name] and tracker[ch.name][obj1.vnum] then say("You already gave me that!") mdo("give '%s' %s", obj1.name, ch.name) mdo("drop %s", obj1.name) return end -- He really wants it! if tracker[ch.name]==nil then tracker[ch.name]={} end tracker[ch.name][obj1.vnum]=true say("Thanks %s!", ch.name) -- Now see if finished if tracker[ch.name][ricevnum] then -- Has the rice qset(ch, qvnum, 1, 23) say("Haha! Cloud will be strong in no time with this kind of weight!") mdo("mob junk '%s'", obj1.name) reward(ch, "qp", 15) tracker[ch.name]=nil else say("I still need a %s", getobjproto( (not(tracker[ch.name][ricevnum]))).shortdescr) end -- End Kain give code NEWLINE