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- | |<font 14pt/Verdana;;inherit;;inherit>R6 - Lost Library Part II Walkthrough</font> | | + | ===== Remort 6 ===== |
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- | |<font 10pt/Verdana;;inherit;;inherit>1. Get Templar's Safe Key from hole at room 3</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>2. Goto room 13 (before boulder)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>3. Scan until you see that its not there, the 2n quick</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>4. Goto room 18, 19, 20, 21 and get all items from desk and floor</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>5. Open forbidden book and get scroll of rewinding</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>6. Put rewinding machine in room 21… and get vial</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>7. Goto room 47 and unlock safe… open safe and get all safe (key for Thieves Hideout + note)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>8. Time to deactivate the boulder… Goto room 15, and scan until you don't see it,</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>go south, scan… if its east go west north and wait til its south of you. Repeat scanning</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>until you can't see it. South. Unlock down. Open down. Down.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>9. Get Lava Key, Flip Switch… the boulder should be deactivated now.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>10. Goto room 14, get detect invis and get all corpse (invisble key that unlocks desk in room 19)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>11. Goto room 19 and unlock desk… get cloud (air tower key)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>12. Go into the library and look on the shelves… Its now time to merge books</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>13. Merge Christy Yorke's Magick Spells + Magic Catalog = How Spells are Cast</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>14. Merge Nice girls book of Naughty Spells + How to turn your exboyfriend… = Magick and Stupidity</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>15. Merge White Magick, by Titiana Hardie + Of Water and the Spirit = Book of Purity</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>16. Merge Through the Gates of Death + Elizabeth Owens' How to communicate…</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>= The Truth about Death</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>17. Merge Earth Power : Techniques of Natural… + Earth Traditions = Magick of the Earth</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>18. Merge The Book of Puppetry + Little Book of Altar Magick = Simple Minds</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>19. Merge Book of Shadows + Witches Bible = Magick Without Casting</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>20. Merge Musson, Clettis V.'s Fire Magic + Earth, Air, Fire, and Water = Elemental Magic</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>21. Merge Elemental Earth + Magick of the Earth = Nature's Magick</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>22. Merge Magick Without Casting Spells + How Spells are casts = Spells the Complete Truth</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>23. Merge Simple Minds + Magick and Stupidity = Mental Instability</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>24. Merge Truth about Death + Book of Purity = Life & Death</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>25. Merge Life & Death + Nature's Magick = Mind over Matter</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>26. Merge Mental Instability + Spells, the Complete Truth = Mental Projection</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>27. Merge Mental Projection + Mind over Matter = The Source of Magick</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>28. Now all in 1 book… go see the illusionist in room 45… and wait for the mprog</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>29. Give The Source of Magick to illusionist… wait for mprog</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>30. Go north… pour vial out</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>31. A desk appears, open desk, get all desk. (key of Water Tower + safety potion)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>32. Go south and wait for the mprog again… He will tell you what to do</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>33. Goto room 48… blow candle… get sword, light candle again… chance to get snowflake… repeat</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>34. Go See illusionist again (room 45)… and wait for the mprog</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>35. Goto Lotus in Part 1 and give sword lotus… get all (Key for Earth Tower)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>36. Go see the Illusionist again (go back and forth til he asks you the riddles)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>37. Try searching on Google for the answers. Once get get all 5… you will get imaginary key (Wisdom)</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>38. Now the fighting begins… go to entrance to Earth Tower (room 3)… put lotus hole… go sw</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>39. Spellup and go up for your first fight against the Paladin. Once he is dead go up and touch globe.</font> | | + | |
- | |<font 14pt/Verdana;;inherit;;inherit>R6 - Lost Library Part II Walkthrough</font> | | + | |
- | | | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>40. Now go to Tower of Water (room 9)… put key into puddle. Go ne and spellup.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>41. When ready go up for your 2nd fight against a Templar. Once he is dead go up and touch globe.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>42. Time for the Tower of Air (room 5)… put cloud tornado. Go nw and spellup.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>43. Go up… next fight is against a Gladiator. Once he is dead go up and touch globe.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>44. For the tower of Fire (room 11)… put lava hand… Go se and spellup.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>45. Go up to fight a Mage… when he is dead go up and touch the globe.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>46. Now for the last fight… go to room 12… go up and spellup.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>47. Last fight is against a Monk… Once he is dead go up and touch globe.</font> | | + | |
- | |<font 10pt/Verdana;;inherit;;inherit>48. Go see illusionist in room 45.</font> | | + | |
- | | \\ <font 10pt/Verdana;;inherit;;inherit>49. Now for the last part of the remort… enter the portal.</font> \\ | + | |
- | \\ \\ | + | This Google Doc contains maps that are companions to the walkthrough |
- | \\ \\ | + | [[https://docs.google.com/spreadsheets/d/1NOk-UzC2BKVo3FbQcIhtg5HYaOfPxBc5SjRaqVJ7haU/edit?usp=sharing|https://docs.google.com/spreadsheets/d/1NOk-UzC2BKVo3FbQcIhtg5HYaOfPxBc5SjRaqVJ7haU/edit?usp=sharing]] |
+ | |||
+ | |<font 14pt/Verdana;;inherit;;inherit>R6 - Lost Library Part II Walkthrough</font> | | ||
+ | | | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>1. Get Templar's Safe Key from hole at room 3</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>2. Goto room 13 (before boulder)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>3. Scan until you see that its not there, the 2n quick</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>4. Goto room 18, 19, 20, 21 and get all items from desk and floor</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>5. Open forbidden book and get scroll of rewinding</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>6. Put rewinding machine in room 21… and get vial</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>7. Goto room 47 and unlock safe… open safe and get all safe (key for Thieves Hideout + note)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>8. Time to deactivate the boulder… Goto room 15, and scan until you don't see it,</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>go south, scan… if its east go west north and wait til its south of you. Repeat scanning</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>until you can't see it. South. Unlock down. Open down. Down.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>9. Get Lava Key, Flip Switch… the boulder should be deactivated now.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>10. Goto room 14, get detect invis and get all corpse (invisble key that unlocks desk in room 19)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>11. Goto room 19 and unlock desk… get cloud (air tower key)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>12. Go into the library and look on the shelves… Its now time to merge books</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>13. Merge Christy Yorke's Magick Spells + Magic Catalog = How Spells are Cast</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>14. Merge Nice girls book of Naughty Spells + How to turn your exboyfriend… = Magick and Stupidity</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>15. Merge White Magick, by Titiana Hardie + Of Water and the Spirit = Book of Purity</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>16. Merge Through the Gates of Death + Elizabeth Owens' How to communicate…</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>= The Truth about Death</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>17. Merge Earth Power : Techniques of Natural… + Earth Traditions = Magick of the Earth</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>18. Merge The Book of Puppetry + Little Book of Altar Magick = Simple Minds</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>19. Merge Book of Shadows + Witches Bible = Magick Without Casting</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>20. Merge Musson, Clettis V.'s Fire Magic + Earth, Air, Fire, and Water = Elemental Magic</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>21. Merge Elemental Earth + Magick of the Earth = Nature's Magick</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>22. Merge Magick Without Casting Spells + How Spells are casts = Spells the Complete Truth</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>23. Merge Simple Minds + Magick and Stupidity = Mental Instability</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>24. Merge Truth about Death + Book of Purity = Life & Death</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>25. Merge Life & Death + Nature's Magick = Mind over Matter</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>26. Merge Mental Instability + Spells, the Complete Truth = Mental Projection</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>27. Merge Mental Projection + Mind over Matter = The Source of Magick</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>28. Now all in 1 book… go see the illusionist in room 45… and wait for the mprog</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>29. Give The Source of Magick to illusionist… wait for mprog</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>30. Go north… pour vial out</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>31. A desk appears, open desk, get all desk. (key of Water Tower + safety potion)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>32. Go south and wait for the mprog again… He will tell you what to do</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>33. Goto room 48… blow candle… get sword, light candle again… chance to get snowflake… repeat</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>34. Go See illusionist again (room 45)… and wait for the mprog</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>35. Goto Lotus in Part 1 and give sword lotus… get all (Key for Earth Tower)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>36. Go see the Illusionist again (go back and forth til he asks you the riddles)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>37. Try searching on Google for the answers. Once get get all 5… you will get imaginary key (Wisdom)</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>38. Now the fighting begins… go to entrance to Earth Tower (room 3)… put lotus hole… go sw</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>39. Spellup and go up for your first fight against the Paladin. Once he is dead go up and touch globe.</font> | | ||
+ | |<font 14pt/Verdana;;inherit;;inherit>R6 - Lost Library Part II Walkthrough</font> | | ||
+ | | | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>40. Now go to Tower of Water (room 9)… put key into puddle. Go ne and spellup.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>41. When ready go up for your 2nd fight against a Templar. Once he is dead go up and touch globe.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>42. Time for the Tower of Air (room 5)… put cloud tornado. Go nw and spellup.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>43. Go up… next fight is against a Gladiator. Once he is dead go up and touch globe.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>44. For the tower of Fire (room 11)… put lava hand… Go se and spellup.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>45. Go up to fight a Mage… when he is dead go up and touch the globe.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>46. Now for the last fight… go to room 12… go up and spellup.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>47. Last fight is against a Monk… Once he is dead go up and touch globe.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>48. Go see illusionist in room 45.</font> | | ||
+ | |<font 10pt/Verdana;;inherit;;inherit>49. Now for the last part of the remort… enter the portal.</font>| | ||
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