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remort_6 [2022/04/29 20:37]
astark created
remort_6 [2022/04/29 20:40] (current)
astark
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-|<font 14pt/​Verdana;;​inherit;;​inherit>​R6 - Lost Library Part II Walkthrough</​font> ​  | +===== Remort 6 =====
-| | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​1. Get Templar'​s Safe Key from hole at room 3</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​2. Goto room 13 (before boulder)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​3. Scan until you see that its not there, the 2n quick</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​4. Goto room 18, 19, 20, 21 and get all items from desk and floor</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​5. Open forbidden book and get scroll of rewinding</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​6. Put rewinding machine in room 21… and get vial</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​7. Goto room 47 and unlock safe… open safe and get all safe (key for Thieves Hideout + note)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​8. Time to deactivate the boulder… Goto room 15, and scan until you don't see it,</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​go south, scan… if its east go west north and wait til its south of you. Repeat scanning</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​until you can't see it. South. Unlock down. Open down. Down.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​9. Get Lava Key, Flip Switch… the boulder should be deactivated now.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​10. Goto room 14, get detect invis and get all corpse (invisble key that unlocks desk in room 19)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​11. Goto room 19 and unlock desk… get cloud (air tower key)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​12. Go into the library and look on the shelves… Its now time to merge books</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​13. Merge Christy Yorke'​s Magick Spells + Magic Catalog ​How Spells are Cast</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​14. Merge Nice girls book of Naughty Spells + How to turn your exboyfriend… ​Magick and Stupidity</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​15. Merge White Magick, by Titiana Hardie + Of Water and the Spirit ​Book of Purity</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​16. Merge Through the Gates of Death + Elizabeth Owens' How to communicate…</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​The Truth about Death</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​17. Merge Earth Power : Techniques of Natural… + Earth Traditions ​Magick of the Earth</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​18. Merge The Book of Puppetry + Little Book of Altar Magick = Simple Minds</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​19. Merge Book of Shadows + Witches Bible = Magick Without Casting</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​20. Merge Musson, Clettis V.'s Fire Magic + Earth, Air, Fire, and Water = Elemental Magic</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​21. Merge Elemental Earth + Magick of the Earth = Nature'​s Magick</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​22. Merge Magick Without Casting Spells + How Spells are casts = Spells the Complete Truth</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​23. Merge Simple Minds + Magick and Stupidity ​Mental Instability</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​24. Merge Truth about Death + Book of Purity ​Life & Death</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​25. Merge Life & Death + Nature'​s Magick ​Mind over Matter</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​26. Merge Mental Instability + Spells, the Complete Truth Mental Projection</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​27. Merge Mental Projection + Mind over Matter ​ The Source of Magick</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​28. Now all in 1 book… go see the illusionist in room 45… and wait for the mprog</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​29. Give The Source of Magick to illusionist… wait for mprog</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​30. Go north… pour vial out</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​31. A desk appears, open desk, get all desk. (key of Water Tower + safety potion)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​32. Go south and wait for the mprog again… He will tell you what to do</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​33. Goto room 48… blow candle… get sword, light candle again… chance to get snowflake… repeat</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​34. Go See illusionist again (room 45)… and wait for the mprog</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​35. Goto Lotus in Part 1 and give sword lotus… get all (Key for Earth Tower)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​36. Go see the Illusionist again (go back and forth til he asks you the riddles)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​37. Try searching on Google for the answers. Once get get all 5… you will get imaginary key (Wisdom)</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​38. Now the fighting begins… go to entrance to Earth Tower (room 3)… put lotus hole… go sw</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​39. Spellup and go up for your first fight against the Paladin. Once he is dead go up and touch globe.</​font> ​  | +
-|<font 14pt/​Verdana;;​inherit;;​inherit>​R6 - Lost Library Part II Walkthrough</​font> ​  | +
-| | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​40. Now go to Tower of Water (room 9)… put key into puddle. Go ne and spellup.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​41. When ready go up for your 2nd fight against a Templar. Once he is dead go up and touch globe.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​42. Time for the Tower of Air (room 5)… put cloud tornado. Go nw and spellup.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​43. Go up… next fight is against a Gladiator. Once he is dead go up and touch globe.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​44. For the tower of Fire (room 11)… put lava hand… Go se and spellup.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​45. Go up to fight a Mage… when he is dead go up and touch the globe.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​46. Now for the last fight… go to room 12… go up and spellup.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​47. Last fight is against a Monk… Once he is dead go up and touch globe.</​font> ​  | +
-|<font 10pt/​Verdana;;​inherit;;​inherit>​48. Go see illusionist in room 45.</​font> ​  | +
-| \\ <font 10pt/​Verdana;;​inherit;;​inherit>​49. Now for the last part of the remort… enter the portal.</​font> ​   \\+
  
-    \\   \\+This Google Doc contains maps that are companions to the walkthrough
  
-    \\   \\+[[https://​docs.google.com/​spreadsheets/​d/​1NOk-UzC2BKVo3FbQcIhtg5HYaOfPxBc5SjRaqVJ7haU/​edit?​usp=sharing|https://​docs.google.com/​spreadsheets/​d/​1NOk-UzC2BKVo3FbQcIhtg5HYaOfPxBc5SjRaqVJ7haU/​edit?​usp=sharing]] 
 + 
 +|<font 14pt/​Verdana;;​inherit;;​inherit>​R6 - Lost Library Part II Walkthrough</​font> ​ | 
 +| | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​1. Get Templar'​s Safe Key from hole at room 3</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​2. Goto room 13 (before boulder)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​3. Scan until you see that its not there, the 2n quick</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​4. Goto room 18, 19, 20, 21 and get all items from desk and floor</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​5. Open forbidden book and get scroll of rewinding</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​6. Put rewinding machine in room 21… and get vial</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​7. Goto room 47 and unlock safe… open safe and get all safe (key for Thieves Hideout + note)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​8. Time to deactivate the boulder… Goto room 15, and scan until you don't see it,</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​go south, scan… if its east go west north and wait til its south of you. Repeat scanning</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​until you can't see it. South. Unlock down. Open down. Down.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​9. Get Lava Key, Flip Switch… the boulder should be deactivated now.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​10. Goto room 14, get detect invis and get all corpse (invisble key that unlocks desk in room 19)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​11. Goto room 19 and unlock desk… get cloud (air tower key)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​12. Go into the library and look on the shelves… Its now time to merge books</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​13. Merge Christy Yorke'​s Magick Spells + Magic Catalog = How Spells are Cast</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​14. Merge Nice girls book of Naughty Spells + How to turn your exboyfriend… = Magick and Stupidity</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​15. Merge White Magick, by Titiana Hardie + Of Water and the Spirit = Book of Purity</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​16. Merge Through the Gates of Death + Elizabeth Owens' How to communicate…</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​= The Truth about Death</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​17. Merge Earth Power : Techniques of Natural… + Earth Traditions = Magick of the Earth</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​18. Merge The Book of Puppetry + Little Book of Altar Magick = Simple Minds</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​19. Merge Book of Shadows + Witches Bible = Magick Without Casting</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​20. Merge Musson, Clettis V.'s Fire Magic + Earth, Air, Fire, and Water = Elemental Magic</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​21. Merge Elemental Earth + Magick of the Earth = Nature'​s Magick</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​22. Merge Magick Without Casting Spells + How Spells are casts = Spells the Complete Truth</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​23. Merge Simple Minds + Magick and Stupidity = Mental Instability</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​24. Merge Truth about Death + Book of Purity = Life & Death</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​25. Merge Life & Death + Nature'​s Magick = Mind over Matter</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​26. Merge Mental Instability + Spells, the Complete Truth = Mental Projection</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​27. Merge Mental Projection + Mind over Matter = The Source of Magick</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​28. Now all in 1 book… go see the illusionist in room 45… and wait for the mprog</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​29. Give The Source of Magick to illusionist… wait for mprog</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​30. Go north… pour vial out</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​31. A desk appears, open desk, get all desk. (key of Water Tower + safety potion)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​32. Go south and wait for the mprog again… He will tell you what to do</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​33. Goto room 48… blow candle… get sword, light candle again… chance to get snowflake… repeat</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​34. Go See illusionist again (room 45)… and wait for the mprog</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​35. Goto Lotus in Part 1 and give sword lotus… get all (Key for Earth Tower)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​36. Go see the Illusionist again (go back and forth til he asks you the riddles)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​37. Try searching on Google for the answers. Once get get all 5… you will get imaginary key (Wisdom)</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​38. Now the fighting begins… go to entrance to Earth Tower (room 3)… put lotus hole… go sw</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​39. Spellup and go up for your first fight against the Paladin. Once he is dead go up and touch globe.</​font> ​ | 
 +|<font 14pt/​Verdana;;​inherit;;​inherit>​R6 - Lost Library Part II Walkthrough</​font> ​ | 
 +| | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​40. Now go to Tower of Water (room 9)… put key into puddle. Go ne and spellup.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​41. When ready go up for your 2nd fight against a Templar. Once he is dead go up and touch globe.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​42. Time for the Tower of Air (room 5)… put cloud tornado. Go nw and spellup.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​43. Go up… next fight is against a Gladiator. Once he is dead go up and touch globe.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​44. For the tower of Fire (room 11)… put lava hand… Go se and spellup.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​45. Go up to fight a Mage… when he is dead go up and touch the globe.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​46. Now for the last fight… go to room 12… go up and spellup.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​47. Last fight is against a Monk… Once he is dead go up and touch globe.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​48. Go see illusionist in room 45.</​font> ​ | 
 +|<font 10pt/​Verdana;;​inherit;;​inherit>​49. Now for the last part of the remort… enter the portal.</​font>​|
  
-    ​\\   \\ +\\
-|+
  
 \\ \\
  
  
remort_6.1651264632.txt.gz · Last modified: 2022/04/29 20:37 by astark