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triggers:rprog

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triggers:rprog [2015/01/07 06:32]
vodur
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-====== RoomProgs ====== 
  
-Room progs are attached in redit with addrprog command. 
- 
-Room progs are always lua scripts. 
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-^Argument ^Type ^Note | 
-|ch1 |[[:​lua:​ch:​members|CH]] |see table | 
-|ch2 |[[:​lua:​ch:​members|CH]] |see table | 
-|obj1 |[[:​lua:​obj:​members|OBJ]] |see table | 
-|obj2 |[[:​lua:​obj:​members|OBJ]] |see table | 
-|text1 |string |see table | 
-|trigger |string |see table | 
-|trigtype |string |see table | 
- 
-The actual room to which the script is attached can be referenced in the script through '​**room**'​ global variable (type [[:​lua:​room:​members|ROOM]]). ​ 
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-^trigtype ^ch1 ^ch2 ^obj1 ^obj2 ^text1 ^trigger ^Phrase type ^Description | 
-|enter |enterer |none |none |none |none |none |number(%chance) |Fires when player enters the room | 
-|%%*%%exit |exiter |none |none |none |none |none |number(%chance) |Fires when player exits the room | 
-|%%*%%move |enterer |none |none |none |none |direction name |string(direction name or "​%%*%%"​) |Fires when a player attemps to move in given direction. Exit does not have to exist. | 
-|%%*%%open |opener |none |none |none |none |direction name |string(direction name or "​%%*%%"​) |Fires when a player opens given door. | 
-|%%*%%close |closer |none |none |none |none |direction name |string(direction name or "​%%*%%"​) |Fires when a player closes given door. | 
-|%%*%%unlock |unlocker |none |none |none |none |direction name |string(direction name or "​%%*%%"​) |Fires when a player unlocks given door. | 
-|%%*%%lock |locker |none |none |none |none |direction name |string(direction name or "​%%*%%"​) |Fires when a player locks given door. | 
-|[[:​triggers:​timer|timer]] |none |none |none |none |none |none |number(seconds interval) |Fires at an interval of x seconds (provided as phrase) | 
-|%%*%%look |looker |none |none |none |none |none |number(%chance) |Fires when player would see the room desc. | 
-|try |tryer |none |none |none |none |none |string(phrase or %%*%%) |Fires when player in room used try command. | 
-|connect |connecter |none |none |none |none |none |number(%chance) |Fires when player connects in room. Does not fire on reconnect. | 
-|%%*%%command |commander |none |none |none |command argument |command name |string(command name) |Fires when player uses the given command. | 
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-|(%%*%%)If trigger fires, command is prevented from going through unless '​return true' in the script. | 
- 
-When recalling, order of trigger processing is: rexit then exit then recall 
triggers/rprog.1420612359.txt.gz ยท Last modified: 2015/01/07 06:32 by vodur