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lua:scripting:getting_started [2014/12/24 04:49]
vodur created
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-====== GettingStarted ====== 
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-^mob ^object ^area ^Description | 
-|medit |oedit |aedit |Used to enter edit mode for the mob/​object/​area you want to attach triggers to. | 
-|addmprog |addoprog |addaprog |Add a trigger to mob/​object/​area that will call a prog when condition is met. | 
-|delmprog |deloprog |delaprog |Remove a trigger | 
-|mpdump |opdump |apdump |Dump the code of a prog (by vnum). | 
-|mprun |oprun |aprun |Manually run prog without a trigger. | 
-|mpedit |opedit |apedit |'​create <​vnum>'​ to create new prog, or just vnum as argument to edit. | 
-|code |code |code |Enter the code editor from m/o/apedit mode. | 
-|security |security |security |Change the prog security level. | 
-|lua |  |  |Toggle whether mprog uses lua or '​standard'​ mprog interpreter. | 
-|luai |luai |luai |Enter lua interpreter mode for target game object (see help luai for syntax). | 
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-Other helpful commands 
- 
-^Command ^Arguments ^Description ^Example | 
-|vlist |object, mob, room, mprog, oprog, aprog |List the used vnums for the type given in the current area | 
-|vnum |name |List all mobs and objects matching the name given. | 
-|grep |see help |search for all types of game objects filtered by given criteria | 
-|wiznet |  |see various info messages from the game |wiznet on,wiznet bug on_PARA__TABLE_INS_ | 
  
lua/scripting/getting_started.1419396543.txt.gz ยท Last modified: 2014/12/24 04:49 by vodur