triggers:oprog
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| triggers:oprog [2014/12/24 03:59] – vodur | triggers:oprog [2026/10/13 19:13] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== ObjProgs ====== | ||
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| - | Obj progs are attached in oedit with addoprog command. | ||
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| - | Obj progs are always lua scripts. | ||
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| - | ^Argument ^Type ^Note | | ||
| - | |obj |[[: | ||
| - | |obj2 |[[: | ||
| - | |ch1 |[[: | ||
| - | |ch2 |[[: | ||
| - | |trigger |string |see table | | ||
| - | |trigtype |string |see table | | ||
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| - | ^trigtype ^obj ^obj2 ^ch1 ^ch2 ^trigger ^type ^Description | | ||
| - | |[[: | ||
| - | |drop%%*%% |obj |none |dropper |none |none |number(%chance) | | | ||
| - | |eat%%*%% |obj |none |eater |none |none |number(%chance) | | | ||
| - | |quaff%%*%% |obj |none |eater |none |none |number(%chance) | | | ||
| - | |sacrifice%%*%% |obj |none |saccer |none |none |number(%chance) | | | ||
| - | |wear%%*%% |obj |none |wearer |none |none |number(%chance) | | | ||
| - | |remove%%*%% |obj |none |remover |none |none |number(%chance) | | | ||
| - | |spell%%*%% |obj |none |caster |none |spell name |string(spell name or %%*%%) |Triggers when the object itself is target of spell | | ||
| - | |speech |obj |none |speaker |none |full speech text |string(keyword or %%*%%) |If in inventory, fires on speech of character holding it, if in room, fires on speech of anyone in room | | ||
| - | |try |obj |none |tryer |none |full try text |string(phrase or %%*%%) |If in inventory, fires on try of character holding it, if in room, fires on try of anyone in room | | ||
| - | |put%%*%% |obj |container |putter |none |none |number(%chance) |oprog goes on the object that is being put, not a container. | | ||
| - | |get%%*%% |obj |container |getter |none |none |number(%chance) |oprog goes on the object that is being get, not a container. | | ||
| - | |rand |obj |none |none |none |none |number(%chance) |Checks every tick | | ||
| - | |greet |obj |none |ch |none |none |number(%chance) |No vis check | | ||
| - | |[[: | ||
| - | |lore%%*%% |obj |none |lorer |none |none |number(%chance) | | | ||
| - | |enter%%*%% |obj |none |enterer |none |none |number(%chance) |When player enters the object (portal) | | ||
| - | |unlock%%*%% |obj |none |unlocker |none |none |number(%chance) |When player unlocks an object (container only) | | ||
| - | |open%%*%% |obj |none |opener |none |none |number(%chance) |When player opens an object (container only) | | ||
| - | |sit%%*%% |obj |none |sitter |none |none |number(%chance) |When player sits on an object (furniture only) | | ||
| - | |wake%%*%% |obj |none |waker |none |none |number(%chance) |When a player wakes/ | ||
| - | |fight |obj |none |wearer |enemy |none |number(%chance) |Checked every round of a fight. Only checked for worn/ | ||
| - | |prehit%%*%% |obj |none |hitter |victim |damage |number(%chance) |Checked on weapon before successful hit. | | ||
| - | |hit |obj |none |hitter |victim |none |number(%chance) |Checks on weapon after successful hit (and after other effects such as weapon flag, stance, behead, etc). | | ||
| - | |[[: | ||
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| - | |(%%*%%)If trigger fires, command is prevented from going through unless ' | ||
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| - | \\ | ||
triggers/oprog.1419393590.txt.gz · Last modified: by vodur
