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triggers:oprog [2014/12/24 03:57] vodur |
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- | ====== ObjProgs ====== | ||
- | Obj progs are attached in oedit with addoprog command. | ||
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- | Obj progs are always lua scripts. | ||
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- | ^Argument ^Type ^Note | | ||
- | |obj |[[lua:obj:members|OBJ]] |the object to whom the script is attached | | ||
- | |obj2 |[[lua:obj:members|OBJ]] |see table | | ||
- | |ch1 |[[lua:ch:members|CH]] |see table | | ||
- | |ch2 |[[lua:ch:members|CH]] |see table | | ||
- | |trigger |string |see table | | ||
- | |trigtype |string |see table | | ||
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- | ^trigtype ^obj ^obj2 ^ch1 ^ch2 ^trigger ^type ^Description | | ||
- | |[[triggers:oprog:give|give]]* |obj |none |giver |receiver |none |number(%chance) | | | ||
- | |drop* |obj |none |dropper |none |none |number(%chance) | | | ||
- | |eat* |obj |none |eater |none |none |number(%chance) | | | ||
- | |quaff* |obj |none |eater |none |none |number(%chance) | | | ||
- | |sacrifice* |obj |none |saccer |none |none |number(%chance) | | | ||
- | |wear* |obj |none |wearer |none |none |number(%chance) | | | ||
- | |remove* |obj |none |remover |none |none |number(%chance) | | | ||
- | |spell* |obj |none |caster |none |spell name |string(spell name or *) |Triggers when the object itself is target of spell | | ||
- | |speech |obj |none |speaker |none |full speech text |string(keyword or *) |If in inventory, fires on speech of character holding it, if in room, fires on speech of anyone in room | | ||
- | |try |obj |none |tryer |none |full try text |string(phrase or *) |If in inventory, fires on try of character holding it, if in room, fires on try of anyone in room | | ||
- | |put* |obj |container |putter |none |none |number(%chance) |oprog goes on the object that is being put, not a container. | | ||
- | |get* |obj |container |getter |none |none |number(%chance) |oprog goes on the object that is being get, not a container. | | ||
- | |rand |obj |none |none |none |none |number(%chance) |Checks every tick | | ||
- | |greet |obj |none |ch |none |none |number(%chance) |No vis check | | ||
- | |[[triggers:oprog:look|look]]* |obj |none |looker |none |look argument |string(phrase or *) |Triggered on look or examine | | ||
- | |lore* |obj |none |lorer |none |none |number(%chance) | | | ||
- | |enter* |obj |none |enterer |none |none |number(%chance) |When player enters the object (portal) | | ||
- | |unlock* |obj |none |unlocker |none |none |number(%chance) |When player unlocks an object (container only) | | ||
- | |open* |obj |none |opener |none |none |number(%chance) |When player opens an object (container only) | | ||
- | |sit* |obj |none |sitter |none |none |number(%chance) |When player sits on an object (furniture only) | | ||
- | |wake* |obj |none |waker |none |none |number(%chance) |When a player wakes/stands from sitting/resting/sleeping on object (furniture only) | | ||
- | |fight |obj |none |wearer |enemy |none |number(%chance) |Checked every round of a fight. Only checked for worn/wielded items. | | ||
- | |prehit* |obj |none |hitter |victim |damage |number(%chance) |Checked on weapon before successful hit. | | ||
- | |hit |obj |none |hitter |victim |none |number(%chance) |Checks on weapon after successful hit (and after other effects such as weapon flag, stance, behead, etc). | | ||
- | |[[triggers:oprog:timer|timer]] |obj |none |none |none |none |number(seconds interval) |Fires at an interval of x seconds (provided as phrase) | | ||
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- | |(*)If trigger fires, command is prevented from going through unless 'return true' in the script. {{http://rooflez.com/wiki/pub/sortable/none.gif?nolink&}} | | ||
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