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triggers:oprog:look [2014/12/24 03:58] vodur created |
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| - | LOOK | ||
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| - | Keyword : 'look' | ||
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| - | Phrase: phrase or %%*%% | ||
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| - | Return: boolean [controls whether regular description is displayed] | ||
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| - | Explanation: The trigger is checked when a player looks at an object through its regular name keywords or any extra description keywords. \\ | ||
| - | If phrase is used, will only fire if the if the given phrase is in the keywords the player uses. | ||
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| - | Examples: | ||
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| - | <code>“addop 1000 look %%*%%" Runs oprog 1000 any time somebody looks at the object. | ||
| - | "addop 1000 look scroll" Runs oprog 1000 if somebody looks at the object using scroll as one of the keywords. | ||
| - | "addop 1000 look 'black scroll'" Runs oprog 1000 only if somebody looks at object using the phrase 'black scroll'. | ||
| - | </code> | ||