User Tools

Site Tools


triggers:mprog:defeat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

triggers:mprog:defeat [2014/12/24 03:44] – created vodurtriggers:mprog:defeat [2026/10/14 20:47] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-DEFEAT 
- 
-Keyword: ‘defeat’ 
- 
-Argument: number 
- 
-Explanation: The argument, surprise surprise, is again a percentile chance. DEFEAT is triggered when a player dies in the same room the mob is in, the mob doesn’t have to be the one killing the player to trigger the mprog. A defeat mprog will add a death in the players pfile, but it will not show any info on any channel. Also, the player doesn’t get put back at recall when a defeat mprog triggers, but stays in the room he/she/it died in. 
- 
-Example: “Addmp 1000 defeat 100” would keep everyone who dies in the room there, and always trigger the mprog. 
  
triggers/mprog/defeat.1419392678.txt.gz · Last modified: by vodur