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triggers:mprog:defeat [2014/12/24 03:44] vodur created |
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- | DEFEAT | ||
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- | Keyword: ‘defeat’ | ||
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- | Argument: number | ||
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- | Explanation: The argument, surprise surprise, is again a percentile chance. DEFEAT is triggered when a player dies in the same room the mob is in, the mob doesn’t have to be the one killing the player to trigger the mprog. A defeat mprog will add a death in the players pfile, but it will not show any info on any channel. Also, the player doesn’t get put back at recall when a defeat mprog triggers, but stays in the room he/she/it died in. | ||
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- | Example: “Addmp 1000 defeat 100” would keep everyone who dies in the room there, and always trigger the mprog. | ||