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triggers:mprog:defeat

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triggers:mprog:defeat [2014/12/24 03:44]
vodur created
— (current)
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-DEFEAT 
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-Keyword: ‘defeat’ 
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-Argument: number 
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-Explanation:​ The argument, surprise surprise, is again a percentile chance. DEFEAT is triggered when a player dies in the same room the mob is in, the mob doesn’t have to be the one killing the player to trigger the mprog. A defeat mprog will add a death in the players pfile, but it will not show any info on any channel. Also, the player doesn’t get put back at recall when a defeat mprog triggers, but stays in the room he/she/it died in. 
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-Example: “Addmp 1000 defeat 100” would keep everyone who dies in the room there, and always trigger the mprog. 
  
triggers/mprog/defeat.1419392678.txt.gz · Last modified: 2014/12/24 03:44 by vodur