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triggers:aprog [2015/01/07 06:29]
vodur
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-====== AreaProgs ====== 
  
-Area progs are attached in aedit with addaprog command. 
- 
-Area progs are always lua scripts. 
- 
-^Script Argument ^Type ^Note | 
-|ch1 |[[:​lua:​ch:​members|CH]] |see table | 
-|trigger |string |see table | 
-|trigtype |string |see table | 
- 
-The actual area to which the script is attached can be referenced in the script through '​**area**'​ global variable (type [[:​lua:​area:​members|AREA]]). ​ 
- 
-^trigtype ^ch1 ^trigger ^Phrase type ^Description | 
-|enter |enterer |none |number(%chance) |Fires when player enters the area | 
-|<​nowiki>​*</​nowiki>​exit |exiter |none |number(%chance) |Fires when player exits the area | 
-|renter |enterer |none |number(%chance) |Fires when player enters any room in the area | 
-|<​nowiki>​*</​nowiki>​rexit |exiter |none |number(%chance) |Fires when player exits any room in the area | 
-|<​nowiki>​*</​nowiki>​recall |recaller |none |number(%chance) |Fires when a player recalls from the area | 
-|boot |none |none |number(%chance) |Fires after mud boots or finishes copyover | 
-|shutdown |none |none |number(%chance) |Fires before mud shutdown/​copyover | 
-|connect |connecter |none |number(%chance) |Fires when player connects in the area. Does not fire on reconnect. | 
-|quit |quitter |none |number(%chance) |Fires when player quits in the area | 
-|void |voider |none |number(%chance) |Fires when player voids in the area | 
-|unvoid |unvoider |none |number(%chance) |Fires immediately after player isreturned to area  | 
-|[[:​triggers:​timer|timer]] |none |none |number(seconds interval) |Fires at an interval of x seconds (provided as phrase) | 
-|(<​nowiki>​*</​nowiki>​)If trigger fires, command is prevented from going through unless '​return true' in the script. ​ 
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-When recalling, order of trigger processing is: rexit then exit then recall 
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triggers/aprog.1420612172.txt.gz ยท Last modified: 2015/01/07 06:29 by vodur