triggers:aprog
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| triggers:aprog [2015/01/07 06:27] – vodur | triggers:aprog [2026/10/13 23:01] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== AreaProgs ====== | ||
| - | Area progs are attached in aedit with addaprog command. | ||
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| - | Area progs are always lua scripts. | ||
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| - | ^Script Argument ^Type ^Note | | ||
| - | |ch1 |[[: | ||
| - | |trigger |string |see table | | ||
| - | |trigtype |string |see table | | ||
| - | |||
| - | The actual area to which the script is attached can be referenced in the script through ' | ||
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| - | ^trigtype ^ch1 ^trigger ^Phrase type ^Description | | ||
| - | |enter |enterer |none |number(%chance) |Fires when player enters the area | | ||
| - | |< | ||
| - | |renter |enterer |none |number(%chance) |Fires when player enters any room in the area | | ||
| - | |< | ||
| - | |< | ||
| - | |boot |none |none |number(%chance) |Fires after mud boots or finishes copyover | | ||
| - | |shutdown |none |none |number(%chance) |Fires before mud shutdown/ | ||
| - | |connect |connecter |none |number(%chance) |Fires when player connects in the area. Does not fire on reconnect. | | ||
| - | |quit |quitter |none |number(%chance) |Fires when player quits in the area | | ||
| - | |void |voider |none |number(%chance) |Fires when player voids in the area | | ||
| - | |unvoid |unvoider |none |number(%chance) |Fires immediately after player isreturned to area | | ||
| - | |[[: | ||
| - | |(< | ||
| - | |||
| - | When recalling, order of trigger processing is: rexit then exit then recall | ||
| - | |||
| - | \\ | ||
triggers/aprog.1420612067.txt.gz · Last modified: by vodur
