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triggers:aprog

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triggers:aprog [2015/01/07 06:24] – vodurtriggers:aprog [2026/10/13 23:01] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== AreaProgs ====== 
  
-Area progs are attached in aedit with addaprog command. 
- 
-Area progs are always lua scripts. 
- 
-^Script Argument ^Type ^Note | 
-|ch1 |[[:lua:ch:members|CH]] |see table | 
-|trigger |string |see table | 
-|trigtype |string |see table | 
- 
-The actual area to which the script is attached can be referenced in the script through '**area**' global variable (type [[:lua:area:members|AREA]]).  
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-^trigtype ^ch1 ^trigger ^Phrase type ^Description | 
-|enter |enterer |none |number(%chance) |Fires when player enters the area | 
-|<nowiki>*</nowiki>exit |exiter |none |number(%chance) |Fires when player exits the area | 
-|renter |enterer |none |number(%chance) |Fires when player enters any room in the area | 
-|<nowiki>*</nowiki>rexit |exiter |none |number(%chance) |Fires when player exits any room in the area | 
-|<nowiki>*</nowiki>recall |recaller |none |number(%chance) |Fires when a player recalls from the area | 
-|boot |none |none |number(%chance) |Fires after mud boots or finishes copyover | 
-|shutdown |none |none |number(%chance) |Fires before mud shutdown/copyover | 
-|connect |connecter |none |number(%chance) |Fires when player connects in the area. Does not fire on reconnect. | 
-|quit |quitter |none |number(%chance) |Fires when player quits in the area | 
-|void |voider |none |number(%chance) |Fires when player voids in the area | 
-|unvoid |unvoider |none |number(%chance) |Fires immediately after player isreturned to area  | 
-|[[:triggers:timer|timer]] |none |none |number(seconds interval) |Fires at an interval of x seconds (provided as phrase) | 
-|(<nowiki>*</nowiki>)If trigger fires, command is prevented from going through unless 'return true' in the script. |  |  |  |  |  | 
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-When recalling, order of trigger processing is: rexit then exit then recall 
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triggers/aprog.1420611893.txt.gz · Last modified: (external edit)