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triggers:aprog [2015/01/07 06:24] vodur |
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- | ====== AreaProgs ====== | ||
- | Area progs are attached in aedit with addaprog command. | ||
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- | Area progs are always lua scripts. | ||
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- | ^Script Argument ^Type ^Note | | ||
- | |ch1 |[[:lua:ch:members|CH]] |see table | | ||
- | |trigger |string |see table | | ||
- | |trigtype |string |see table | | ||
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- | The actual area to which the script is attached can be referenced in the script through '**area**' global variable (type [[:lua:area:members|AREA]]). | ||
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- | ^trigtype ^ch1 ^trigger ^Phrase type ^Description | | ||
- | |enter |enterer |none |number(%chance) |Fires when player enters the area | | ||
- | |<nowiki>*</nowiki>exit |exiter |none |number(%chance) |Fires when player exits the area | | ||
- | |renter |enterer |none |number(%chance) |Fires when player enters any room in the area | | ||
- | |<nowiki>*</nowiki>rexit |exiter |none |number(%chance) |Fires when player exits any room in the area | | ||
- | |<nowiki>*</nowiki>recall |recaller |none |number(%chance) |Fires when a player recalls from the area | | ||
- | |boot |none |none |number(%chance) |Fires after mud boots or finishes copyover | | ||
- | |shutdown |none |none |number(%chance) |Fires before mud shutdown/copyover | | ||
- | |connect |connecter |none |number(%chance) |Fires when player connects in the area. Does not fire on reconnect. | | ||
- | |quit |quitter |none |number(%chance) |Fires when player quits in the area | | ||
- | |void |voider |none |number(%chance) |Fires when player voids in the area | | ||
- | |unvoid |unvoider |none |number(%chance) |Fires immediately after player isreturned to area | | ||
- | |[[:triggers:timer|timer]] |none |none |number(seconds interval) |Fires at an interval of x seconds (provided as phrase) | | ||
- | |(<nowiki>*</nowiki>)If trigger fires, command is prevented from going through unless 'return true' in the script. | | | | | | | ||
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- | When recalling, order of trigger processing is: rexit then exit then recall | ||
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- | \\ |