This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
lua:vodurtodo:vodur_s_todo [2015/01/01 00:50] vodur |
— (current) | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | oprog recite trigger | ||
| - | make sure all vnum args accept rvnums | ||
| - | |||
| - | reapply affects after setlevel | ||
| - | |||
| - | ROOM PROGS | ||
| - | |||
| - | -fight trigger | ||
| - | |||
| - | -recall trigger | ||
| - | |||
| - | -void trigger | ||
| - | |||
| - | -spell trigger | ||
| - | |||
| - | -social trigger | ||
| - | |||
| - | -try trigger | ||
| - | |||
| - | {-scriptdump-} and maybe scriptedit commands | ||
| - | |||
| - | way to manually clear env? _G={} is pretty easy though | ||
| - | |||
| - | maybe: lua_load_xprog to search for chunkname, so we don't reload the script necessarily each time but just grab a new function instance by running the chunk. | ||
| - | |||
| - | add rprog to grep | ||
| - | |||
| - | add optional spell level arg to cast() | ||
| - | |||
| - | set position | ||
| - | |||
| - | add timer to setval | ||
| - | |||
| - | wiznet option to see only bugs in your area | ||
| - | |||
| - | luaquery option to dump csv to webserver | ||
| - | |||
| - | mprogs have return value | ||
| - | |||
| - | fix boolean checks (ispc()) to be props instead of methods | ||
| - | |||
| - | fix more appropriate CH methods to be globals | ||
| - | |||
| - | <code lua> | ||
| - | -- Kain GRALL code for sack of rice | ||
| - | say("Keep counting kid... We'll work some of that fight out of you.") | ||
| - | emote("puts some bricks on Cloud's back, JUST to make sure he gets a work out.") | ||
| - | -- Kain greet code to start quest | ||
| - | local ricevnum=7326 | ||
| - | local qvnum=14800 | ||
| - | -- Don't give quest if timer is still running | ||
| - | if ch:qtimer(qvnum)>0 then | ||
| - | say("You should give someone else a turn. Come back in %d hours", ch:qtimer(qvnum)) | ||
| - | return | ||
| - | end | ||
| - | -- Don't talk them if already gave something | ||
| - | tracker=tracker or {} | ||
| - | if tracker[ch.name] then return end | ||
| - | |||
| - | say("Hey %s! I need some more weights for cloud. Can you bring me a '%s'?", | ||
| - | ch.name, | ||
| - | getobjproto(ricevnum).shortdescr) | ||
| - | -- End Kain greet code | ||
| - | </code> | ||
| - | <code lua> | ||
| - | -- Kain give code | ||
| - | local ricevnum=7326 | ||
| - | local qvnum=14800 | ||
| - | |||
| - | -- Does he want it? | ||
| - | if not(obj1.vnum==ricevnum) then | ||
| - | say("I don't want this.") | ||
| - | mdo("give '%s' %s", obj1.name, ch.name) | ||
| - | mdo("drop %s", obj1.name) | ||
| - | return | ||
| - | end | ||
| - | |||
| - | -- check if their timer is still running | ||
| - | if ch:qtimer(qvnum)>0 then | ||
| - | say("You should give someone else a turn. Come back in %d hours", ch:qtimer(qvnum)) | ||
| - | mdo("give '%s' %s", obj1.name, ch.name) | ||
| - | mdo("drop %s", obj1.name) | ||
| - | return | ||
| - | end | ||
| - | |||
| - | -- check if already gave that one | ||
| - | tracker=tracker or {} | ||
| - | if tracker[ch.name] and tracker[ch.name][obj1.vnum] then | ||
| - | say("You already gave me that!") | ||
| - | mdo("give '%s' %s", obj1.name, ch.name) | ||
| - | mdo("drop %s", obj1.name) | ||
| - | return | ||
| - | end | ||
| - | |||
| - | -- He really wants it! | ||
| - | if tracker[ch.name]==nil then | ||
| - | tracker[ch.name]={} | ||
| - | end | ||
| - | tracker[ch.name][obj1.vnum]=true | ||
| - | say("Thanks %s!", ch.name) | ||
| - | |||
| - | -- Now see if finished | ||
| - | if tracker[ch.name][ricevnum] then -- Has the rice | ||
| - | qset(ch, qvnum, 1, 23) | ||
| - | say("Haha! Cloud will be strong in no time with this kind of weight!") | ||
| - | mdo("mob junk '%s'", obj1.name) | ||
| - | reward(ch, "qp", 15) | ||
| - | tracker[ch.name]=nil | ||
| - | else | ||
| - | say("I still need a %s", getobjproto( (not(tracker[ch.name][ricevnum]))).shortdescr) | ||
| - | end | ||
| - | |||
| - | -- End Kain give code | ||
| - | |||
| - | </code> | ||