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lua:vodurtodo:vodur_s_todo [2015/01/01 00:49] vodur |
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| - | oprog recite trigger | ||
| - | make sure all vnum args accept rvnums | ||
| - | |||
| - | reapply affects after setlevel | ||
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| - | ROOM PROGS | ||
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| - | -fight trigger | ||
| - | |||
| - | -recall trigger | ||
| - | |||
| - | -void trigger | ||
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| - | -spell trigger | ||
| - | |||
| - | -social trigger | ||
| - | |||
| - | -try trigger | ||
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| - | {-scriptdump-} and maybe scriptedit commands | ||
| - | |||
| - | way to manually clear env? _G={} is pretty easy though | ||
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| - | maybe: lua_load_xprog to search for chunkname, so we don't reload the script necessarily each time but just grab a new function instance by running the chunk. | ||
| - | |||
| - | add rprog to grep | ||
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| - | add optional spell level arg to cast() | ||
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| - | set position | ||
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| - | add timer to setval | ||
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| - | wiznet option to see only bugs in your area | ||
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| - | luaquery option to dump csv to webserver | ||
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| - | mprogs have return value | ||
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| - | fix boolean checks (ispc()) to be props instead of methods | ||
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| - | fix more appropriate CH methods to be globals | ||
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| - | <code lua> | ||
| - | -- Kain GRALL code for sack of rice | ||
| - | say("Keep counting kid... We'll work some of that fight out of you.") | ||
| - | emote("puts some bricks on Cloud's back, JUST to make sure he gets a work out.") | ||
| - | -- Kain greet code to start quest | ||
| - | local ricevnum=7326 | ||
| - | local qvnum=14800 | ||
| - | -- Don't give quest if timer is still running | ||
| - | if ch:qtimer(qvnum)>0 then | ||
| - | say("You should give someone else a turn. Come back in %d hours", ch:qtimer(qvnum)) | ||
| - | return | ||
| - | end | ||
| - | -- Don't talk them if already gave something | ||
| - | tracker=tracker or {} | ||
| - | if tracker[ch.name] then return end | ||
| - | |||
| - | say("Hey %s! I need some more weights for cloud. Can you bring me a '%s'?", | ||
| - | ch.name, | ||
| - | getobjproto(ricevnum).shortdescr) | ||
| - | -- End Kain greet code | ||
| - | </code> | ||