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lua:scripting:examples:turninobjects

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lua:scripting:examples:turninobjects [2014/12/24 05:44]
vodur created
— (current)
Line 1: Line 1:
-<code lua> +
--- Initializes the tracker variable with empty names if it doesn'​t exist +
-tracker = tracker or { +
-    [18405] = "",​ +
-    [18406] = "",​ +
-    [18407] = "",​ +
-    [18408] = "",​ +
-    [18409] = "",​ +
-    [18410] = "",​ +
-    [18411] = "",​ +
-    [18412] = "",​ +
-    [18413] = "",​ +
-    [18425] = "",​ +
-    [18430] = "",​ +
-+
-  +
-if tracker[obj1.vnum] == nil then -- We don't want this thing +
-    say("I don't want that!"​) +
-    mdo("​drop %s", obj1.name) +
-    return +
-end +
-  +
-if tracker[obj1.vnum] == ch.name then -- Player was the last one to give it +
-    say("​You were the last one to give me that already!"​) +
-    mdo("​give '​%s'​ %s", obj1.name, ch.name) +
-    mdo("​drop %s", obj1.name) +
-    return +
-end +
-  +
--- If we got here then we need to reward and track the player +
-say("​Thanks %s! Just what I was looking for!", ch.name) +
-obj1:​destroy() +
-reward(ch, "​qp",​ 5) +
-tracker[obj1.vnum]=ch.name +
-</​code>​+
lua/scripting/examples/turninobjects.1419399848.txt.gz · Last modified: 2014/12/24 05:44 by vodur