User Tools

Site Tools


lua:changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
lua:changelog [2015/01/07 06:40]
vodur
— (current)
Line 1: Line 1:
-====== Log of changes affecting lua scripting API including changes to prog triggers. ====== 
  
-=====   ===== 
- 
-===== 1/7/2015 ===== 
- 
-1. Add aprog connect trigger. 
- 
-2. Add rprog connect trigger. 
- 
-===== 1/2/2015 ===== 
- 
-1. Add OBJ:​setexitflag 
- 
-===== 12/23/2014 ===== 
- 
-1. Add oprog drink trigger. 
- 
-===== 12/1/2014 ===== 
- 
-1. CH.hitroll and CH.damroll no longer settable. 
- 
-2. Add hitrollbase (get/set), hrpcnt (set), damrollbase (get/set), drpcnt (set) to CH. 
- 
-3. Add CH.ac (get), CH.acbase (get/set), CH.acpcnt (set). 
- 
-===== 7/28/2014 ===== 
- 
-1. acpierce, acbash, acslash, acexotic properties of OBJ, and OBJPROTO replaced by '​ac'​. 
- 
-===== 6/28/2014 ===== 
- 
-1. Add CH.id 
- 
-===== 6/16/2014 ===== 
- 
-1. Add DESCRIPTOR type. 
- 
-2. Add CH.achpoints. 
- 
-===== 6/15/2014 ===== 
- 
-1. Add oprog sit and wake triggers. 
- 
-===== 6/13/2014 ===== 
- 
-1. Add CH.scroll. 
- 
-===== 6/11/2014 ===== 
- 
-1. Add HELP type. 
- 
-===== 6/1/2014 ===== 
- 
-1. Add oprog quaff, open, unlock triggers. 
- 
-===== 5/10/2014 ===== 
- 
-1. Add CH.attacktype,​ CH.damtype, CH.damnoun. 
- 
-===== 5/4/2014 ===== 
- 
-1. Add mudconfig global function. 
- 
-===== 5/1/2014 ===== 
- 
-1. Remove CH:​setlevel() completely (previously deprecated and replaced with CH.level setter). 
- 
-===== 4/27/2014 ===== 
- 
-1. Rename CH:​isvisible() to CH:​cansee(). \\ 
-2. The following methods were changed to boolean properties for CH: 
- 
-<​code>​ 
-  a. ispc 
-  b. isnpc 
-  c. isevil 
-  d. isgood 
-  e. isneutral 
-  f. ischarm 
-  g. isfollow 
-  h. isactive 
-  i. isimmort 
-</​code>​ 
- 
-===== 4/26/2014 ===== 
- 
-1. CH:​carries() returns item count if found. 
- 
-===== 4/24/2014 ===== 
- 
-1. Optionally copy luavals with OBJ:​clone(). \\ 
-2. Create echoaround() and echoat() global funcs and deprecate the CH versions. \\ 
-3. CH:goto() autolooks unless explicitly not. \\ 
-4. Add OBJPROTO.rating. 
- 
-===== 3/23/2014 ===== 
- 
-1. Add OBJPROTO:​adjustdamage(). 
- 
-===== 3/13/2014 ===== 
- 
-1. Add rvnum() for CH, OBJ, ROOM, AREA. 
- 
-===== 2/23/2014 ===== 
- 
-1. Add support for imm/​vuln/​res for CH:​addaffect. 
- 
-===== 2/22/2014 ===== 
- 
-1. Add AFFECT type. \\ 
-2. Add CH:​addaffect() and CH:​removeaffect(). 
- 
-===== 2/14/2014 ===== 
- 
-1. OBJ.room is settable. \\ 
-2. Add global '​getrandomroom()'​. 
- 
-===== 2/13/2014 ===== 
- 
-1. Add CH:​describe(). (Graves) 
- 
-===== 2/8/2014 ===== 
- 
-1. Allow CH.pet to be set for PCs. 
- 
-===== 1/28/2014 ===== 
- 
-1. Add damnoun and liquidcolor for OBJ/​OBJPROTO. \\ 
-2. Add apply() for OBJ and OBJPROTO. 
- 
-===== 1/27/2014 ===== 
- 
-1. Added CH.pet. \\ 
-2. Added MOBPROTO.count. 
- 
-===== 1/23/2014 ===== 
- 
-1. Added SHOP type. \\ 
-2. Added global getshoplist() and MOBPROTO.shop. 
- 
-===== 1/17/2014 ===== 
- 
-1. Added CH.description. \\ 
-2. Added OBJ:​clone(). 
- 
-===== 1/15/2014 ===== 
- 
-1. Added setvuln(), setimmune(),​ setresist() for CH. 
- 
-===== 1/1/2014 ===== 
- 
-1. Added OBJ.timer. 
- 
-===== 12/27/2013 ===== 
- 
-1. Added '​stance'​ to CH. \\ 
-2. Added PROG type. \\ 
-3. Added MTRIG, OTRIG, ATRIG, RTRIG types. \\ 
-4. Added OBJPROTO.otrigs,​ MOBPROTO.mtrigs,​ AREA.atrigs,​ ROOM.rtrigs. \\ 
-5. Added '​mprogs',​ '​oprogs',​ '​aprogs',​ '​rprogs'​ to AREA. 
- 
-===== 12/26/2013 ===== 
- 
-1. Added '​luaquery'​ command. \\ 
-2. Fixed code to actually check security (was only working for global funcs). \\ 
-3. All '​set'​ fields changed to security 5. \\ 
-4. Added util.strlen_color. \\ 
-5. Added util.truncate_color_string. \\ 
-6. Added util.format_color_string. \\ 
-7. Added '​damavg'​ for OBJ and OBJPROTO (weapon only). \\ 
-8. Added '​ingame'​ for CH, OBJ. \\ 
-9. Added '​area'​ field for OBJPROTO, MOBPROTO. \\ 
-10. All "check only" methods left with security 0, all others are set to 1. 
- 
-===== 12/20/2013 ===== 
- 
-1. Added '​description'​ get and set for OBJ, get for OBJPROTO. \\ 
-2. Added rprog '​try'​ trigger. 
- 
-===== 12/17/2013 ===== 
- 
-1. Added '​ingame'​ field for OBJPROTO/​MOBPROTO/​ROOM. 
- 
-===== 12/16/2013 ===== 
- 
-1. Added '​damtype'​ get field for OBJ/​OBJPROTO. 
- 
-===== 12/15/2013 ===== 
- 
-1. Added '​other'​ section to luahelp. \\ 
-2. '​setact'​ no longer accepts "not <​flagname>"​ syntax. \\ 
-3. '​setact'​ will error if called on PC. \\ 
-3. Added global '​getobjlist'​. \\ 
-4. Added the following otype specific flag check methods for OBJ and OBJPROTO: 
- 
-<​code>​ 
-  a. exitflag 
-  b. portalflag 
-  c. furnitureflag 
-  d. weaponflag 
-  e. containerflag 
-</​code>​ 
- 
-5. Added the following otype specific get fields for OBJ and OBJPROTO: 
- 
-<​code>​ 
-  a. light 
-  b. arrowcount 
-  c. arrowdamage 
-  d. arrowdamtype 
-  e. spelllevel 
-  f. chargestotal 
-  g. chargesleft 
-  h. spellname 
-  i. toroom 
-  j. maxpeople 
-  k. maxweight 
-  l. healbonus 
-  m. manabonus 
-  n. spells 
-  o. acpierce 
-  p. acbash 
-  q. acslash 
-  r. acexotic 
-  s. weapontype 
-  t. numdice 
-  u. dicetype 
-  v. attacktype 
-  w. key 
-  x. capacity 
-  y. weightmult 
-  z. liquidtotal [renamed from '​total'​] 
-  aa. liquidleft [renamed from '​left'​] 
-  ab. liquid 
-  ac. poisoned 
-  ad. foodhours 
-  ae. fullhours 
-  af. silver 
-  ag. gold 
-</​code>​ 
- 
-===== 12/11/2013 ===== 
- 
-1. Added loop protection to lua interpreter (luai). \\ 
-2. Added oprog hit trigger. \\ 
-3. Added oprog prehit trigger. 
- 
-===== 12/10/2013 ===== 
- 
-1. Setting CH.level preserves hp/​mana/​move ratios. \\ 
-2. Added CH.hitroll, CH.damroll. 
- 
-===== 12/9/2013 ===== 
- 
-1. Added util lib: 
- 
-<​code>​ 
-  a. capitalize [Gammon] 
-  b. trim [Gammon] 
-  c. convert_time [Gammon] 
-  d. format_list [Shinosuke] 
-  e. pluralize [Shinosuke] 
-</​code>​ 
- 
-===== 12/4/2013 ===== 
- 
-1. Updated CH:tell() to take (string, fstring) args. \\ 
-2. Added global getpc(). 
- 
-===== 12/3/2013 ===== 
- 
-1. Added CH:tell() \\ 
-2. Changed CH:​skilled() to return skill percentages. \\ 
-3. Added global '​dammessage'​. 
- 
-===== 11/26/2013 ===== 
- 
-1. Added AREA.objprotos. \\ 
-2. Added portalflag(),​ exitflag() to OBJ and OBJPROTO (for type "​portal"​ only). 
- 
-===== 11/23/2013 ===== 
- 
-1. Added '​loadfunction'​ for CH,​OBJ,​ROOM,​AREA. 
- 
-===== 11/21/2013 ===== 
- 
-1. Added '​scriptdump'​ command. \\ 
-2. pagetochar() has optional third argument to print '​raw'​. 
- 
-===== 11/19/2013 ===== 
- 
-1. Reworked the game object interface code which now facilitates '​luahelp'​ system. \\ 
-2. Added settable fields for CH and OBJ. \\ 
-3. Added alternate argument list for CH:​damage(). 
- 
-===== 11/14/2013 ===== 
- 
-1. Added room prog '​look'​ trigger. 
- 
-===== 11/9/2013 ===== 
- 
-1. Added room progs. \\ 
-2. Added tprint, loadprog, loadscript, loadstring, savetbl, loadtbl to ROOM. 
- 
-===== 11/7/2013 ===== 
- 
-1. Added lock,​unlock,​open,​close methods for EXIT. \\ 
-2. Added EXIT:​setflag(). 
- 
-===== 11/5/2013 ===== 
- 
-1. Added ROOM.contents. \\ 
-2. Added OBJ.liquid, OBJ.total, OBJ.left (for fountains only). \\ 
-3. Added ROOM.sector. \\ 
-4. Added loadstring method for CH/​OBJ/​AREA. 
- 
-===== 11/4/2013 ===== 
- 
-1. Update delay() and cancel() to accept tag optional arguments. 
- 
-===== 11/3/2013 ===== 
- 
-1. Added oprog '​fight'​ trigger. 
- 
-===== 11/2/2013 ===== 
- 
-1. Added timer trigger for mob/​obj/​area progs. \\ 
-2. Added delay() and cancel() methods for CH, OBJ, AREA. \\ 
-3. Added debug.show(). 
- 
-===== 10/25/2013 ===== 
- 
-1. Added CH.fighting. \\ 
-2. Added MOBPROTO. \\ 
-3. Added getmobproto(). \\ 
-4. Added CH.proto. \\ 
-5. Addded AREA.mobprotos. 
- 
-===== 10/23/2013 ===== 
- 
-1. CH:mload() returns a CH (or nil) 
- 
-===== 10/22/2013 ===== 
- 
-1. Added oprog lore trigger. \\ 
-2. Added oprog enter trigger. 
- 
-===== 10/19/2013 ===== 
- 
-1. Added oprog look trigger. 
- 
-===== 10/18/2013 ===== 
- 
-1. Added god commands to global functions. \\ 
-2. Add AREA.security,​ AREA.ingame. \\ 
-3. Added OBJ.wearlocation. \\ 
-4. Add ROOM.players,​ ROOM.mobs. 
- 
-===== 10/17/2013 ===== 
- 
-1. Added AREA:flag() 
- 
-===== 10/16/2013 ===== 
- 
-1. tostring(CH),​ tostring(OBJ),​ tostring(OBJPROTO),​ tostring(ROOM),​ tostring(AREA) will return names. \\ 
-2. Add global functions '​getarealist',​ '​clearloopcount'​. \\ 
-3. Add RESET type. \\ 
-4. Add CH:olc(). \\ 
-5. Add AREA.rooms. \\ 
-6. Add ROOM.resets. \\ 
-7. CH:reward can optionally accept reward( target[CH], type[string],​ value[number] ) call signature. \\ 
-8. CH:kill can optionally accept kill( target[CH] ) call signature. \\ 
-9. CH:assist can optionally accept assist( target[CH] ) call signature. \\ 
-10. CH:​echoaround can optionally accept echoaround( target[CH], message[string] ) call signature. \\ 
-11. CH:echoat can optionally accept echoat( target[CH], message[string] ) call signature. \\ 
-12. CH:remort can optionally accept remort( target[CH] ) call signature. \\ 
-13. CH:qset can optionally accept qset( target[CH], id[string/​number],​ value[number] {, timer[number]} {,​limit[number]}) call signature \\ 
-14. CH:qadvance can optionally accept qadvance( target[CH], id[string/​number] {, increment[number]} ) call signature. 
- 
-The following functions will accept format arguments: \\ 
-1. sendtochar \\ 
-2. pagetochar \\ 
-3. log \\ 
-4. CH:emote \\ 
-5. CH:asound \\ 
-6. CH:gecho \\ 
-7. CH:zecho \\ 
-8. CH:kill \\ 
-9. CH:assist \\ 
-10. CH:junk \\ 
-11. CH:echo \\ 
-12. CH:​echoaround \\ 
-13. CH:echoat \\ 
-14. CH:mload \\ 
-15. CH:purge \\ 
-16. CH:goto \\ 
-17. CH:at \\ 
-18. CH:transfer \\ 
-19. CH:​gtransfer \\ 
-20. CH:​otransfer \\ 
-21. CH:force \\ 
-22. CH:gforce \\ 
-23. CH:vforce \\ 
-24. CH:cast \\ 
-25. CH:damage \\ 
-26. CH:remove \\ 
-27. CH:remort \\ 
-28. CH:qset \\ 
-29. CH:qadvance \\ 
-30. CH:reward \\ 
-31. CH:peace \\ 
-32. CH:restore \\ 
-33. CH:setact \\ 
-34. CH:hit \\ 
-35. CH:mdo \\ 
-36. CH:mobhere \\ 
-37. CH:objhere \\ 
-38. CH:​mobexists \\ 
-39. CH:​objexists \\ 
-40. CH:act \\ 
-41. CH:​offensive \\ 
-42. CH:immune \\ 
-43. CH:carries \\ 
-44. CH:wears \\ 
-45. CH:has \\ 
-46. CH:uses \\ 
-47. CH:say \\ 
-48. CH:vuln \\ 
-49. CH:resist \\ 
-50. CH:skilled \\ 
-51. CH:ccaries \\ 
-52. EXIT:flag \\ 
-53. ROOM:flag \\ 
-54. ROOM:echo \\ 
-55. OBJPROTO:​wear \\ 
-56. OBJPROTO:​extra \\ 
-57. OBJ:echo \\ 
-58. OBJ:wear \\ 
-59. OBJ:extra \\ 
-60. AREA:echo 
- 
-===== 10/14/2013 ===== 
- 
-1. Added security to progs, some functions will check for it. \\ 
-2. New [[http://​rooflez.com/​wiki/​index.php?​n=Main.AREAProperties|AREA]] properties: people, players, mobs \\ 
-3. New global function '​getobjlist'​. 
- 
-===== Changes from appr 8/1/2013 to 10/9/2013 ===== 
- 
-1. Fixed infinite loop protection. \\ 
-2. Include new argument "​trigtype"​ for m/o/aprogs. \\ 
-3. Lua support for 'mob remember'​ and 'mob delay' and related functionality removed as it's unnecessary. \\ 
-4. CH:flee() is deprecated along with 'mob flee' in standard mprogs. \\ 
-5. name() and vnum(), mpcnt(), remort() global functions deprecated. \\ 
-6. OBJ and OBJPROTO '​type'​ field renamed to '​otype'​ to prevent some behind the scenes conflict. \\ 
-7. OBJ.inroom renamed to OBJ.room to be consistent with CH.room. \\ 
-8. '​areafname'​ field for CH, OBJ, AREA is deprecated \\ 
-9. Script max length increased to 100000 characters (only achievable with loadscript, otherwise limited to 10000). \\ 
-10. loadscript can no longer return values. \\ 
-11. '​pcall'​ and '​xpcall'​ removed from scripting environments to prevent messing with infinite loop protection. 
- 
-The following were changed from global functions to methods of CH, OBJ, and AREA: \\ 
-1. loadprog \\ 
-2. loadscript \\ 
-3. tprint \\ 
-4. savetbl \\ 
-5. loadtbl 
- 
-The following were changed from global functions to methods of CH: \\ 
-1. mobhere \\ 
-2. objhere \\ 
-3. mobexists \\ 
-4. objexists \\ 
-5. ispc \\ 
-6. canattack \\ 
-7. isnpc \\ 
-8. isgood \\ 
-9. isevil \\ 
-10. isneutral \\ 
-11. isimmort \\ 
-12. ischarm \\ 
-13. isfollow \\ 
-14. isactive \\ 
-15. isvisible \\ 
-16. affected \\ 
-17. act \\ 
-18. offensive [renamed from '​off'​] \\ 
-19. immune [renamed from '​imm'​] \\ 
-20. carries \\ 
-21. wears \\ 
-22. has \\ 
-23. uses \\ 
-24. qstatus \\ 
-25. vuln \\ 
-26. resist [renamed from '​res'​] \\ 
-27. skilled \\ 
-28. ccarries 
- 
-New global functions: \\ 
-1. sendtochar \\ 
-2. pagetochar \\ 
-3. tprintstr \\ 
-4. getcharlist \\ 
-5. getmoblist \\ 
-6. getplayerlist 
lua/changelog.1420612848.txt.gz ยท Last modified: 2015/01/07 06:40 by vodur