This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
|
lua:ch:oload [2014/12/27 07:55] vodur |
— (current) | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | oload is used to load an object into the game. | ||
| - | |||
| - | Syntax: | ||
| - | |||
| - | <target>:oload(<vnum>) | ||
| - | |||
| - | \\ | ||
| - | Example: | ||
| - | |||
| - | ch:oload(31404) | ||
| - | |||
| - | This will make the character load object 31404 into their inventory. \\ | ||
| - | \\ | ||
| - | mob.room:oload(31404) | ||
| - | |||
| - | This will make the mob load object 31404 into the room (see [[:lua:room:oload|ROOM:oload]]). | ||