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lua:ch:getval

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lua:ch:getval [2014/12/27 07:41] – vodurlua:ch:getval [2026/10/15 07:12] (current) – removed - external edit (Unknown date) 127.0.0.1
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-Getval works similar to qstatus, but with the setval command. Immortals can look up values on a player with the "qlist" command. 
- 
-Syntax: getval("arg1", arg2) 
- 
-The first argument is the string/name of the value. The second argument is the value of the string you're checking. 
- 
-Example: 
- 
-<code lua> 
-if ch:getval("minotaur_kill") == 1 then 
-    sendtochar( ch , "You've killed the minotaur!\n\r") 
-end 
-</code> 
- 
-In this example, the mprog could be attached to just about anything, using any trigger. The result would be the player getting a message that they've killed the minotaur, if the value of "minotaur_kill" was equal to 1. 
  
lua/ch/getval.1419666067.txt.gz · Last modified: by vodur