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lua:ch:getval

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lua:ch:getval [2014/12/27 07:41]
vodur
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-Getval works similar to qstatus, but with the setval command. Immortals can look up values on a player with the "​qlist"​ command. 
- 
-Syntax: getval("​arg1",​ arg2) 
- 
-The first argument is the string/name of the value. The second argument is the value of the string you're checking. 
- 
-Example: 
- 
-<code lua> 
-if ch:​getval("​minotaur_kill"​) == 1 then 
-    sendtochar( ch , "​You'​ve killed the minotaur!\n\r"​) 
-end 
-</​code>​ 
- 
-In this example, the mprog could be attached to just about anything, using any trigger. The result would be the player getting a message that they'​ve killed the minotaur, if the value of "​minotaur_kill"​ was equal to 1. 
  
lua/ch/getval.1419666067.txt.gz ยท Last modified: 2014/12/27 07:41 by vodur