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lua:ch:getval [2014/12/27 07:39] vodur created |
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- | Getval works similar to qstatus, but with the setval command. Immortals can look up values on a player with the "qlist" command. | ||
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- | Syntax: getval("arg1", arg2) | ||
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- | The first argument is the string/name of the value. The second argument is the value of the string you're checking. | ||
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- | Example: | ||
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- | ifch:getval("minotaur_kill") == 1 then\\ | ||
- | sendtochar(ch, "You've killed the minotaur!%%\%%n%%\%%r" | ||
- | )\\ | ||
- | end | ||
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- | In this example, the mprog could be attached to just about anything, using any trigger. The result would be the player getting a message that they've killed the minotaur, if the value of "minotaur_kill" was equal to 1. | ||